k1m06

Kazakhstan
100 matches tracked
Last updated:

How does k1m06 play?

Rating 1.05 (from 83 matches) K/R 0.76 ADR 83.8 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 22% no comparison
Clutch 1v2 won 15% no comparison
Clutch kills per match 1.8 no comparison

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 0% no comparison
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.7
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 14.3% no comparison
3K rounds 3.4% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 1x 4K, 0 aces in 16 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 22% no comparison
Utility damage per round 1.8 no comparison
Enemies flashed per round 0.27 no comparison
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.13, ADR −4.0, Win rate −21 pp, ELO −63

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
45 matches · 58% win rate
In match 2 of the day −30 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 −60 ELO, win rate 36%

k1m06 loses the most ELO on Mirage: −30 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.14 · Ancient
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 76%
0.75 better than 56%
84.6 better than 70%
1.06 better than 63%
52% of 202 duels better than 56%
32% of 25 situations better than 31%
Dust 233
42% better than 19%
0.78 better than 71%
85.0 better than 73%
1.04 better than 52%
54% of 125 duels better than 65%
41% of 17 situations better than 60%
Ancient15
60% better than 74%
0.73 better than 41%
82.8 better than 59%
1.05-
51% of 69 duels right on the average
50% of 4 situations better than 82%
Inferno5
40% -
0.77 -
77.9 -
1.06-
39% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1m06 plays

Across 100 matches k1m06 averages K/R 0.76 and ADR 83.8; the rating across the 83 rated matches is 1.05. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 60% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 31 of 83 matches the rating was 1.10 or higher (37%), in 28 it was below 0.90. In 16 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.13. k1m06 loses the most ELO on Mirage (−30 ELO, win rate 58%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.05, Rating −0.13, ADR −4.0, Win rate −21 pp, ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.