k1llpro

Russia
On FACEIT since 2019 199 matches tracked 84 matches in 30 days
ELO ▼ 33
2,695
30-day peak: 2,884
Rank EU
#26,365
Russia #7,640 in Russia
Last updated:
Next update possible in 1h 38m

How does k1llpro play?

Rating 0.91 K/R 0.63 ADR 70.8 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 199 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.90−0.14 · Ø 1.04 better than 6%
Pistol kills per match 2.4
Knife kills 4 in 199 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.2%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 2%
3K rounds 2.5%−1.7 pp · Ø 4.2% better than 1%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 20x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +200
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.12, ADR −4.2, Win rate −20 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.62 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −98 ELO
70 matches · 41% win rate
On Ancient −25 ELO
37 matches · 54% win rate
On Sundays ±0 ELO, win rate 38%

k1llpro loses the most ELO on Mirage: −98 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Nuke
  2. Highest rating in a match: 1.82 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
41% better than 11%
0.61 better than 3%
69.2 better than 4%
0.88 better than 5%
44% of 249 duels better than 11%
40% of 35 situations better than 53%
Dust 238
45% better than 24%
0.58 better than 1%
67.4 better than 2%
0.85 better than 3%
41% of 121 duels better than 6%
64% of 11 situations better than 97%
Ancient37
54% better than 53%
0.64 better than 7%
74.0 better than 13%
0.93 better than 15%
50% of 90 duels better than 36%
52% of 31 situations better than 83%
Anubis25
68% better than 91%
0.66 better than 12%
72.5 better than 9%
0.97 better than 24%
43% of 75 duels better than 9%
44% of 18 situations better than 63%
Cache11
64% -
0.61 -
64.7 -
0.87-
47% of 30 duels -
67% of 3 situations -
Nuke11
64% -
0.74 -
81.8 -
1.05-
36% of 36 duels -
60% of 5 situations -
Inferno7
43% -
0.70 -
73.8 -
0.92-
48% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1llpro plays

Across 199 matches k1llpro averages K/R 0.63, ADR 70.8 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.1 kills per match with 43% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 53 of 199 matches the rating was 1.10 or higher (27%), in 101 it was below 0.90. In 169 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. k1llpro loses the most ELO on Mirage (−98 ELO, win rate 41%). Things go best on Anubis (+50 ELO, win rate 68%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: Headshots +2 pp, ELO +200. Got weaker: K/R −0.07, Rating −0.12, ADR −4.2, Win rate −20 pp. Last 30 days: 84 matches, win rate 48%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.