k1jeN

Poland
On FACEIT since 2025 220 matches tracked 103 matches in 30 days
ELO ▲ 357
3,009
30-day peak: 3,010
Rank EU ▼ 299 places
#7,982
Poland #401 in Poland
30 days · prev. #7,683 · best #6,825
Last updated:

How does k1jeN play?

Rating 1.08 K/R 0.79 ADR 85.2 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 220 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

44% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 3.1
Knife kills 1 in 220 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 4 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 6.6+2.7 · Ø 3.9 better than 96%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +7.0, Headshots +2 pp, Win rate +13 pp, ELO +474
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
74 matches · 42% win rate
In match 3 of the day ±0 ELO
38 matches · 39% win rate
On Mondays −2 ELO, win rate 40%

k1jeN loses the most ELO on Mirage: −57 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 43 · Nuke
  3. Highest rating in a match: 2.46 · Inferno

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
42% better than 8%
0.70 better than 22%
78.1 better than 29%
0.95 better than 14%
50% of 348 duels better than 34%
30% of 46 situations better than 23%
Ancient71
65% better than 81%
0.86 better than 88%
93.6 better than 91%
1.18 better than 83%
60% of 371 duels better than 87%
47% of 43 situations better than 73%
Inferno34
65% better than 61%
0.81 better than 62%
85.1 better than 52%
1.15 better than 57%
61% of 174 duels better than 75%
48% of 25 situations better than 71%
Nuke27
63% better than 67%
0.78 better than 54%
85.2 better than 63%
1.08 right on the average
59% of 113 duels better than 77%
31% of 13 situations better than 27%
Cache11
36% -
0.76 -
78.3 -
1.03-
48% of 58 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1jeN plays

Across 220 matches k1jeN averages K/R 0.79, ADR 85.2 and a rating of 1.08. Biggest strength: Utility damage per round at 6.6, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 60% headshots. The strongest map is Ancient with a 65% win rate in 71 matches. In 100 of 220 matches the rating was 1.10 or higher (45%), in 75 it was below 0.90. In 151 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.28. k1jeN loses the most ELO on Mirage (−57 ELO, win rate 42%). Things go best on Ancient (+145 ELO, win rate 65%). Match no. 4 of the day goes best: 67% win rate, +30 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.0, Headshots +2 pp, Win rate +13 pp, ELO +474. Last 30 days: 103 matches, win rate 60%, net ELO +234.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.