k1d_cudy
Name history of k1d_cudy
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does k1d_cudy play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average44% headshots and so clearly below the average (49%).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 0.97 (at the start 0.89). Clearly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 79.3. Last 3 months: 78.4 (at the start 73.5). Just below the average (80.8).
Share of headshot kills
Best month: July 2026 with 45%. Last 3 months: 44% (at the start 45%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 45% (at the start 40%). Clearly below the average (50%).
Best month: October 2026 with 2,126. Last 3 months: 2,126 (at the start 1,782).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 53%.
Patterns
From the last 172 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
k1d_cudy loses the most ELO on Anubis: −25 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.06 · Mirage
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 172 matchesCompared with players on the same level who have at least 15 matches on the map.
How k1d_cudy plays
Across 172 matches k1d_cudy averages K/R 0.68 and ADR 77.2; the rating across the 171 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 44% headshots. The strongest map is Nuke with a 53% win rate in 19 matches. In 52 of 171 matches the rating was 1.10 or higher (30%), in 82 it was below 0.90. In 112 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. k1d_cudy loses the most ELO on Anubis (−25 ELO, win rate 42%). Things go best on Dust 2 (+2 ELO, win rate 38%). From match no. 5 of the day on, things go best: 49% win rate, −51 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.9, Win rate +5 pp, ELO +344. Unchanged in recent months: Headshots at 44%. Last 30 days: 45 matches, win rate 49%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.