k1branza

Tonga
On FACEIT since 2015 179 matches tracked 68 matches in 30 days
Last updated:

How does k1branza play?

Rating 0.91 (from 141 matches) K/R 0.61 ADR 69.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.86−0.13 · Ø 0.99 better than 7%
Pistol kills per match 2.8
Knife kills 4 in 179 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.1%).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 5%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 22x 4K, 0 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.06, ADR +5.4, Headshots +2 pp, Win rate +3 pp
= Stayed the same
ELO at 1,580
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.62
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.65. Last 3 months: 0.63 (at the start 0.55). Clearly below the average (0.72).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −64 ELO
21 matches · 43% win rate
On Ancient −52 ELO
28 matches · 36% win rate
In match 1 of the day −39 ELO
42 matches · 38% win rate

k1branza loses the most ELO on Inferno: −64 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Inferno
  2. Highest rating in a match: 1.99 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
55% better than 65%
0.63 better than 10%
70.4 better than 9%
0.96 better than 33%
43% of 164 duels better than 15%
27% of 41 situations better than 20%
Ancient28
36% better than 11%
0.62 better than 6%
71.2 better than 9%
0.89 better than 12%
43% of 46 duels better than 11%
40% of 5 situations better than 56%
Inferno21
43% better than 21%
0.64 better than 15%
74.3 better than 23%
0.96 better than 34%
46% of 65 duels better than 27%
36% of 11 situations better than 47%
Cache20
55% -
0.64 -
69.5 -
0.93-
54% of 69 duels -
32% of 19 situations -
Anubis15
20% better than 1%
0.64 better than 13%
73.7 better than 19%
0.90-
41% of 49 duels better than 10%
27% of 15 situations better than 21%
Mirage14
29% -
0.45 -
56.8 -
0.66-
30% of 43 duels -
13% of 8 situations -
Overpass4
50% -
0.49 -
57.9 -
-
-
-
Nuke3
33% -
0.60 -
80.0 -
0.87-
20% of 10 duels -
100% of 1 situations -
Vertigo3
0% -
0.56 -
58.5 -
0.62-
75% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1branza plays

Across 179 matches k1branza averages K/R 0.61 and ADR 69.7; the rating across the 141 rated matches is 0.91. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 13.9 kills per match with 47% headshots. The strongest map is Cache with a 55% win rate in 20 matches. In 32 of 141 matches the rating was 1.10 or higher (23%), in 68 it was below 0.90. In 134 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. k1branza loses the most ELO on Inferno (−64 ELO, win rate 43%). Things go best on Cache (+27 ELO, win rate 55%). Match no. 3 of the day goes best: 52% win rate, −54 ELO. Improved over the last three months: K/R +0.08, Rating +0.06, ADR +5.4, Headshots +2 pp, Win rate +3 pp. Unchanged in recent months: ELO at 1,580. Last 30 days: 68 matches, win rate 49%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.