k1__

Portugal
130 matches tracked 23 matches in 30 days
Last updated:

How does k1__ play?

Rating 0.91 K/R 0.63 ADR 67.2 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 34%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.1
Knife kills 6 in 130 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.1%).

2K rounds 10.5%−2.6 pp · Ø 13.1% better than 4%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 10x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 66.9
▼ Got worse
K/R −0.05, Rating −0.11, Win rate −21 pp, ELO −257

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.62 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
30 matches · 33% win rate
On Dust 2 −23 ELO
30 matches · 40% win rate
On Mondays ±0 ELO, win rate 39%

k1__ loses the most ELO in match 2 of the day: −25 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.13 · Dust 2
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
64% better than 90%
0.62 better than 8%
66.5 better than 3%
0.93 better than 22%
43% of 160 duels better than 15%
27% of 26 situations better than 20%
Dust 230
40% better than 17%
0.62 better than 8%
64.8 better than 1%
0.90 better than 15%
43% of 175 duels better than 15%
26% of 19 situations better than 18%
Inferno21
52% right on the average
0.62 better than 10%
66.7 better than 4%
0.90 better than 17%
45% of 86 duels better than 23%
50% of 12 situations better than 77%
Anubis12
42% -
0.65 -
69.3 -
0.92-
50% of 62 duels -
55% of 11 situations -
Cache11
36% -
0.61 -
63.9 -
0.85-
43% of 37 duels -
63% of 8 situations -
Ancient9
56% -
0.70 -
75.6 -
0.97-
36% of 39 duels -
20% of 5 situations -
Nuke7
29% -
0.70 -
74.4 -
0.97-
54% of 35 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1__ plays

Across 130 matches k1__ averages K/R 0.63, ADR 67.2 and a rating of 0.91. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Damage per round (ADR) at 67.2, better than only 2% of level 8 players. Averages 14.3 kills per match with 46% headshots. The strongest map is Mirage with a 64% win rate in 39 matches. In 33 of 130 matches the rating was 1.10 or higher (25%), in 73 it was below 0.90. In 109 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.01. k1__ loses the most ELO in match 2 of the day (−25 ELO, win rate 33%). Things go best on Mirage (+50 ELO, win rate 64%). From match no. 5 of the day on, things go best: 59% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.11, Win rate −21 pp, ELO −257. Unchanged in recent months: ADR at 66.9. Last 30 days: 23 matches, win rate 39%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.