k0yf

Greece
171 matches tracked 46 matches in 30 days
Last updated:

How does k0yf play?

Rating 1.18 (from 144 matches) K/R 0.85 ADR 89.3 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 144 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
Multi-killsDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.18+0.19 · Ø 0.99 better than 95%
Pistol kills per match 2.8
Knife kills 3 in 171 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 94%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 25x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 9%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +6.3
= Stayed the same
K/R at 0.87, Rating at 1.20, Win rate at 52%, ELO at 1,742
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.87 (at the start 0.84). Well above the average (0.72).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
20 matches · 60% win rate
On Dust 2 −60 ELO
48 matches · 54% win rate
Between 12:00 and 18:00 −123 ELO, win rate 45%
On Thursdays −31 ELO, win rate 38%

k0yf loses the most ELO on Ancient: −90 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 68%
0.84 better than 92%
87.7 better than 85%
1.18 better than 93%
54% of 202 duels better than 71%
31% of 35 situations better than 29%
Dust 248
54% better than 63%
0.85 better than 93%
89.2 better than 88%
1.16 better than 89%
52% of 179 duels better than 60%
21% of 19 situations better than 11%
Anubis27
44% better than 30%
0.92 better than 99%
94.1 better than 98%
1.32 better than 99%
51% of 129 duels better than 54%
50% of 18 situations better than 79%
Ancient20
60% better than 81%
0.85 better than 94%
91.9 better than 92%
1.15 better than 89%
58% of 83 duels better than 87%
60% of 10 situations better than 93%
Inferno11
36% -
0.79 -
86.1 -
1.03-
51% of 37 duels -
43% of 7 situations -
Nuke7
43% -
0.77 -
81.1 -
1.04-
39% of 31 duels -
0% of 1 situations -
Cache3
33% -
0.79 -
88.4 -
1.10-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k0yf plays

Across 171 matches k0yf averages K/R 0.85 and ADR 89.3; the rating across the 144 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 96% of level 8 players. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 8 players. Averages 18.7 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 76 of 144 matches the rating was 1.10 or higher (53%), in 37 it was below 0.90. In 75 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.23. k0yf loses the most ELO on Ancient (−90 ELO, win rate 60%). Things go best on Mirage (+92 ELO, win rate 55%). Improved over the last three months: ADR +6.3. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.20, Win rate at 52%, ELO at 1,742. Last 30 days: 46 matches, win rate 48%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.