k0rewok

Belarus
On FACEIT since 2016 72 matches tracked
Last updated:

How does k0rewok play?

Rating 0.91 K/R 0.66 ADR 76.5 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 72 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 42%−7 pp · Ø 49% better than 3%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.91−0.06 · Ø 0.97 better than 17%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 33%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 2x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.5+2.4 · Ø 4.1 better than 91%
Enemies flashed per round 0.68+0.41 · Ø 0.27 better than 99%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether k0rewok is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.75.

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.56 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
44% better than 30%
0.74 better than 58%
84.1 better than 74%
1.03 better than 58%
50% of 40 duels right on the average
25% of 8 situations better than 19%
Ancient15
53% better than 60%
0.63 better than 9%
73.5 better than 17%
0.89 better than 14%
42% of 52 duels better than 11%
25% of 8 situations better than 21%
Mirage14
29% -
0.63 -
73.7 -
0.83-
44% of 48 duels -
33% of 9 situations -
Anubis10
70% -
0.71 -
81.3 -
0.96-
43% of 28 duels -
50% of 2 situations -
Inferno6
50% -
0.63 -
71.8 -
0.89-
38% of 24 duels -
25% of 4 situations -
Cache5
80% -
0.57 -
68.0 -
0.79-
36% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k0rewok plays

Across 72 matches k0rewok averages K/R 0.66, ADR 76.5 and a rating of 0.91. Biggest strength: Utility damage per round at 6.5, better than 91% of level 8 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 8 players. Averages 14.5 kills per match with 39% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 17 of 72 matches the rating was 1.10 or higher (24%), in 36 it was below 0.90. In 47 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: March 2026 at 1.02. Things go best in match 1 of the day (±0 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate. Last 30 days: 9 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.