k0reec_

Russia
On FACEIT since 2018 208 matches tracked 52 matches in 30 days
ELO ▼ 78
2,711
30-day peak: 2,916
Rank EU
#24,727
Russia #6,403 in Russia
Last updated:

How does k0reec_ play?

Rating 0.88 K/R 0.63 ADR 73.5 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.04).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.86−0.18 · Ø 1.04 better than 2%
Pistol kills per match 2.5
Zeus kills1 in 208 matches
Knife kills 2 in 208 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 8%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 17x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 87%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +4 pp
= Stayed the same
ADR at 74.6
▼ Got worse
Headshots −2 pp, ELO −176

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.65 (at the start 0.60). Clearly below the average (0.75).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −119 ELO
22 matches · 32% win rate
On Mirage −30 ELO
33 matches · 39% win rate
On Wednesdays −30 ELO, win rate 40%

k0reec_ loses the most ELO in match 4 of the day: −119 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Ancient
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
59% better than 70%
0.67 better than 15%
75.8 better than 20%
0.92 better than 12%
49% of 269 duels better than 34%
37% of 27 situations better than 48%
Anubis44
55% better than 56%
0.61 better than 3%
71.9 better than 7%
0.85 better than 3%
49% of 182 duels better than 33%
33% of 21 situations better than 36%
Mirage33
39% better than 7%
0.61 better than 3%
71.3 better than 7%
0.84 better than 2%
47% of 142 duels better than 22%
25% of 20 situations better than 15%
Nuke25
56% right on the average
0.70 better than 26%
77.1 better than 25%
0.98 better than 28%
49% of 90 duels better than 29%
44% of 9 situations better than 59%
Dust 219
37% better than 7%
0.60 better than 2%
73.5 better than 13%
0.79 better than 1%
46% of 89 duels better than 19%
17% of 6 situations better than 6%
Cache13
38% -
0.60 -
74.8 -
0.86-
48% of 56 duels -
60% of 5 situations -
Inferno8
25% -
0.59 -
68.1 -
0.80-
30% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k0reec_ plays

Across 208 matches k0reec_ averages K/R 0.63, ADR 73.5 and a rating of 0.88. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.88, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.7 kills per match with 61% headshots. The strongest map is Ancient with a 59% win rate in 61 matches. In 51 of 208 matches the rating was 1.10 or higher (25%), in 121 it was below 0.90. In 139 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 0.92. k0reec_ loses the most ELO in match 4 of the day (−119 ELO, win rate 32%). Things go best on Nuke (+24 ELO, win rate 56%). Match no. 1 of the day goes best: 57% win rate, −81 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +4 pp. Got weaker: Headshots −2 pp, ELO −176. Unchanged in recent months: ADR at 74.6. Last 30 days: 52 matches, win rate 48%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.