k0FnRfOKNy

Russia
On FACEIT since 2026 194 matches tracked 25 matches in 30 days
Last updated:

How does k0FnRfOKNy play?

Rating 1.02 K/R 0.75 ADR 80.8 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.8
Knife kills 1 in 194 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 20x 4K, 0 aces in 100 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 81.7, Win rate at 48%, ELO at 2,266
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −114 ELO
55 matches · 38% win rate
On Dust 2 −54 ELO
46 matches · 41% win rate
Between 12:00 and 18:00 −25 ELO, win rate 36%
On Thursdays −79 ELO, win rate 34%

k0FnRfOKNy loses the most ELO from match 5 of the day: −114 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
49% better than 40%
0.78 better than 66%
83.7 better than 62%
1.07 better than 61%
56% of 385 duels better than 76%
32% of 31 situations better than 30%
Dust 246
41% better than 15%
0.73 better than 44%
81.4 better than 52%
0.96 better than 21%
54% of 241 duels better than 62%
42% of 26 situations better than 64%
Anubis33
48% better than 37%
0.67 better than 14%
73.0 better than 9%
0.90 better than 8%
52% of 122 duels right on the average
21% of 14 situations better than 15%
Ancient22
64% better than 83%
0.78 better than 66%
82.4 better than 53%
1.11 better than 73%
46% of 114 duels better than 20%
25% of 12 situations better than 19%
Nuke12
33% -
0.69 -
74.2 -
0.97-
46% of 48 duels -
10% of 10 situations -
Inferno4
25% -
0.93 -
97.8 -
1.27-
37% of 19 duels -
50% of 2 situations -
Cache3
67% -
0.72 -
81.4 -
1.01-
60% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k0FnRfOKNy plays

Across 194 matches k0FnRfOKNy averages K/R 0.75, ADR 80.8 and a rating of 1.02. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 67 of 194 matches the rating was 1.10 or higher (35%), in 67 it was below 0.90. In 100 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. k0FnRfOKNy loses the most ELO from match 5 of the day (−114 ELO, win rate 38%). Things go best in match 1 of the day (+58 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, +5 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 81.7, Win rate at 48%, ELO at 2,266. Last 30 days: 25 matches, win rate 48%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.