k00nll

Russia
On FACEIT since 2020 136 matches tracked 86 matches in 30 days
ELO ▲ 22
2,045
30-day peak: 2,062
Rank EU
#212,608
Russia #58,318 in Russia
Last updated:

How does k00nll play?

Rating 0.90 K/R 0.66 ADR 74.3 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 136 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 36%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 2.3
Zeus kills1 in 136 matches
Knife kills 5 in 136 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 13x 4K, 1 ace in 136 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether k00nll is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches, all from the last 3 months.

Kills per round (K/R)

0.61
SepOct

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
40 matches · 48% win rate
In match 2 of the day −53 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 −17 ELO, win rate 41%
On Wednesdays +41 ELO, win rate 43%

k00nll loses the most ELO on Mirage: −53 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
63% better than 87%
0.69 better than 26%
77.8 better than 34%
0.96 better than 25%
48% of 189 duels better than 31%
45% of 29 situations better than 72%
Mirage40
48% better than 37%
0.63 better than 9%
71.0 better than 9%
0.87 better than 7%
50% of 193 duels better than 45%
33% of 21 situations better than 36%
Ancient21
43% better than 21%
0.70 better than 28%
78.9 better than 35%
0.94 better than 20%
50% of 123 duels better than 43%
33% of 12 situations better than 37%
Anubis17
41% better than 18%
0.57 better than 1%
67.9 better than 3%
0.80 better than 1%
43% of 93 duels better than 10%
67% of 9 situations better than 96%
Nuke11
45% -
0.65 -
73.7 -
0.89-
55% of 33 duels -
50% of 6 situations -
Cache3
33% -
0.66 -
75.3 -
0.84-
67% of 9 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k00nll plays

Across 136 matches k00nll averages K/R 0.66, ADR 74.3 and a rating of 0.90. Most room to improve: Rating at 0.90, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 63% win rate in 41 matches. In 32 of 136 matches the rating was 1.10 or higher (24%), in 72 it was below 0.90. In 136 matches with detailed stats: 13 4Ks and 1 ace. k00nll loses the most ELO on Mirage (−53 ELO, win rate 48%). Things go best on Dust 2 (+64 ELO, win rate 63%). Match no. 3 of the day goes best: 55% win rate. Last 30 days: 86 matches, win rate 45%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.