jzm0nfIRE

Ukraine
On FACEIT since 2014 159 matches tracked 89 matches in 30 days
ELO ▲ 80
2,640
30-day peak: 2,731
Rank EU
#32,228
Ukraine #1,417 in Ukraine
Last updated:

How does jzm0nfIRE play?

Rating 1.12 (from 109 matches) K/R 0.76 ADR 84.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 109 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.2
Knife kills 3 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 22x 4K, 1 ace in 89 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 98%
Utility damage per round 7.2+3.1 · Ø 4.1 better than 97%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.08, ADR +11.3, Win rate +15 pp, ELO +157
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −66 ELO
35 matches · 43% win rate
On Inferno −63 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 +7 ELO, win rate 43%
On Thursdays +91 ELO, win rate 45%

jzm0nfIRE loses the most ELO on Anubis: −66 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
49% better than 36%
0.72 better than 36%
81.4 better than 50%
1.09 better than 63%
52% of 146 duels right on the average
45% of 11 situations better than 71%
Anubis35
43% better than 20%
0.78 better than 66%
84.4 better than 66%
1.13 better than 76%
47% of 104 duels better than 22%
43% of 14 situations better than 59%
Inferno23
43% better than 12%
0.79 better than 57%
88.5 better than 66%
1.12 better than 57%
55% of 84 duels right on the average
40% of 10 situations better than 55%
Ancient22
55% better than 55%
0.84 better than 84%
92.2 better than 89%
1.16 better than 82%
58% of 92 duels better than 79%
46% of 13 situations better than 72%
Nuke12
67% -
0.75 -
83.8 -
1.03-
50% of 24 duels -
50% of 2 situations -
Mirage7
43% -
0.72 -
82.6 -
0.99-
57% of 23 duels -
20% of 5 situations -
Cache6
83% -
0.85 -
89.8 -
1.21-
58% of 26 duels -
25% of 4 situations -
Overpass5
60% -
0.59 -
72.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jzm0nfIRE plays

Across 159 matches jzm0nfIRE averages K/R 0.76 and ADR 84.8; the rating across the 109 rated matches is 1.12. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 57 of 109 matches the rating was 1.10 or higher (52%), in 28 it was below 0.90. In 89 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. jzm0nfIRE loses the most ELO on Anubis (−66 ELO, win rate 43%). Things go best on Dust 2 (+102 ELO, win rate 49%). Match no. 1 of the day goes best: 61% win rate, +31 ELO. Improved over the last three months: K/R +0.10, Rating +0.08, ADR +11.3, Win rate +15 pp, ELO +157. Got weaker: Headshots −4 pp. Last 30 days: 89 matches, win rate 56%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.