jvk_berlin

Germany
On FACEIT since 2024 213 matches tracked 10 matches in 30 days
Last updated:

How does jvk_berlin play?

Rating 0.90 (from 210 matches) K/R 0.67 ADR 75.7 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 210 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.87−0.10 · Ø 0.97 better than 9%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 11%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 27x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 62%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +5.0, Win rate +8 pp, ELO +216
= Stayed the same
K/R at 0.67, Rating at 0.90
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.67 (at the start 0.65). Slightly below the average (0.71).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
59 matches · 54% win rate
On Inferno −53 ELO
25 matches · 36% win rate
On Tuesdays −52 ELO, win rate 39%

jvk_berlin loses the most ELO on Mirage: −57 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 56 · Cache
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
54% better than 64%
0.65 better than 16%
77.0 better than 36%
0.87 better than 10%
45% of 287 duels better than 22%
28% of 18 situations better than 21%
Dust 253
55% better than 66%
0.69 better than 33%
75.2 better than 26%
0.96 better than 33%
48% of 215 duels better than 35%
58% of 24 situations better than 92%
Ancient31
55% better than 66%
0.69 better than 32%
78.3 better than 40%
0.92 better than 22%
44% of 164 duels better than 18%
27% of 11 situations better than 24%
Inferno25
36% better than 9%
0.64 better than 16%
71.9 better than 16%
0.85 better than 8%
53% of 121 duels better than 62%
25% of 4 situations better than 21%
Anubis17
65% better than 88%
0.66 better than 21%
79.9 better than 50%
0.90 better than 15%
50% of 101 duels right on the average
50% of 6 situations better than 77%
Cache14
36% -
0.64 -
70.7 -
0.86-
49% of 68 duels -
50% of 8 situations -
Nuke12
50% -
0.69 -
77.5 -
0.93-
46% of 70 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jvk_berlin plays

Across 213 matches jvk_berlin averages K/R 0.67 and ADR 75.7; the rating across the 210 rated matches is 0.90. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 14.8 kills per match with 47% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 58 of 210 matches the rating was 1.10 or higher (28%), in 111 it was below 0.90. In 153 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: August 2026 at 0.92. jvk_berlin loses the most ELO on Mirage (−57 ELO, win rate 54%). Things go best in match 4 of the day (−24 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, −24 ELO. Improved over the last three months: ADR +5.0, Win rate +8 pp, ELO +216. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.90. Last 30 days: 10 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.