jvdm

Spain
On FACEIT since 2018 322 matches tracked 93 matches in 30 days
ELO ▼ 73
2,067
30-day peak: 2,423
Rank EU
#199,433
Spain #2,098 in Spain
Last updated:

How does jvdm play?

Rating 0.96 K/R 0.68 ADR 74.8 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 322 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.3
Zeus kills1 in 322 matches
Knife kills 4 in 322 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 21x 4K, 4 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +462
= Stayed the same
ADR at 74.0
▼ Got worse
K/R −0.07, Rating −0.08

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −155 ELO
78 matches · 47% win rate
On Inferno −58 ELO
61 matches · 46% win rate
On Mondays −90 ELO, win rate 26%

jvdm loses the most ELO on Mirage: −155 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.81 · Inferno

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient90
57% better than 66%
0.70 better than 28%
77.8 better than 30%
0.98 better than 32%
49% of 407 duels better than 38%
37% of 67 situations better than 48%
Mirage78
47% better than 33%
0.64 better than 11%
70.4 better than 8%
0.90 better than 13%
45% of 333 duels better than 18%
31% of 54 situations better than 29%
Inferno61
46% better than 24%
0.69 better than 31%
77.4 better than 36%
0.99 better than 35%
54% of 280 duels better than 65%
49% of 37 situations better than 75%
Cache30
50% -
0.65 -
70.4 -
0.91-
48% of 135 duels -
17% of 18 situations -
Nuke30
47% better than 26%
0.73 better than 35%
78.7 better than 31%
1.00 better than 30%
38% of 116 duels better than 1%
39% of 18 situations better than 48%
Dust 217
53% better than 56%
0.72 better than 41%
77.6 better than 33%
1.07 better than 63%
53% of 83 duels better than 59%
45% of 11 situations better than 72%
Anubis16
38% better than 11%
0.60 better than 2%
68.4 better than 3%
0.86 better than 4%
41% of 69 duels better than 6%
27% of 11 situations better than 26%

Compared with players on the same level who have at least 15 matches on the map.

How jvdm plays

Across 322 matches jvdm averages K/R 0.68, ADR 74.8 and a rating of 0.96. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.8, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 45% headshots. The strongest map is Ancient with a 57% win rate in 90 matches. In 102 of 322 matches the rating was 1.10 or higher (32%), in 150 it was below 0.90. In 246 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: July 2026 at 1.02. jvdm loses the most ELO on Mirage (−155 ELO, win rate 47%). Things go best on Cache (+78 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, +65 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +462. Got weaker: K/R −0.07, Rating −0.08. Unchanged in recent months: ADR at 74.0. Last 30 days: 93 matches, win rate 49%, net ELO +229.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.