juzyna

Poland
65 matches tracked
Last updated:

How does juzyna play?

Rating 1.00 K/R 0.72 ADR 78.3 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 22% very weak below 0.75 17%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

59% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 59%+21 pp · Ø 38% better than 99%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so just below the average (12.8%).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 3x 4K, 2 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 77.5, ELO at 1,582
▼ Got worse
Headshots −6 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.72. Just above the average (0.71).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
26 matches · 50% win rate

juzyna loses the most ELO on Mirage: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 1.62 · Mirage
  3. Most kills in a match: 25 · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% right on the average
0.72 better than 47%
78.1 better than 43%
1.03 better than 58%
51% of 116 duels right on the average
53% of 19 situations better than 87%
Ancient17
35% better than 11%
0.72 right on the average
80.4 better than 51%
0.98 better than 44%
56% of 75 duels better than 80%
46% of 13 situations better than 71%
Nuke7
43% -
0.78 -
79.7 -
1.08-
53% of 30 duels -
40% of 5 situations -
Anubis4
75% -
0.65 -
74.1 -
0.96-
50% of 14 duels -
100% of 2 situations -
Cache4
50% -
0.76 -
77.3 -
0.99-
64% of 11 duels -
40% of 5 situations -
Inferno4
25% -
0.71 -
82.2 -
0.96-
50% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How juzyna plays

Across 65 matches juzyna averages K/R 0.72, ADR 78.3 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 8 players. Averages 15.7 kills per match with 43% headshots. The strongest map is Mirage with a 50% win rate in 26 matches. In 21 of 65 matches the rating was 1.10 or higher (32%), in 25 it was below 0.90. In 30 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. juzyna loses the most ELO on Mirage (−27 ELO, win rate 50%). Things go best in match 1 of the day (+7 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, +7 ELO. Got weaker: Headshots −6 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 77.5, ELO at 1,582. Last 30 days: 4 matches, win rate 25%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.