juzepa2

Netherlands
104 matches tracked 22 matches in 30 days
Last updated:

How does juzepa2 play?

Rating 1.04 K/R 0.74 ADR 80.1 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 104 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 25% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
AWPerMulti-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 50%+1 pp · Ø 49% better than 59%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 52%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 31%+20 pp · Ø 11% better than 96%
K/D 1.00+0.03 · Ø 0.97 better than 69%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so well above the average (3.7%).

2K rounds 12.3%−0.4 pp · Ø 12.7% better than 40%
3K rounds 4.8%+1.1 pp · Ø 3.7% better than 90%
MVPs per match 2.3+0.2 · Ø 2.1 better than 76%
4Ks and aces 20x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.25).

Utility hit rate 30%−5 pp · Ø 35% better than 26%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 47%
Enemies flashed per round 0.54+0.29 · Ø 0.25 better than 97%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.5, Headshots at 43%, ELO at 1,153
▼ Got worse
K/R −0.08, Rating −0.09, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.72 (at the start 0.80). Just above the average (0.70).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −124 ELO
21 matches · 57% win rate

juzepa2 loses the most ELO on Dust 2: −124 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.89 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 70%
0.77 better than 78%
81.2 better than 66%
1.10 better than 85%
50% of 209 duels better than 57%
36% of 28 situations better than 45%
Dust 221
57% better than 78%
0.79 better than 87%
86.9 better than 89%
1.14 better than 92%
54% of 136 duels better than 75%
35% of 17 situations better than 44%
Anubis20
65% better than 91%
0.69 better than 42%
76.4 better than 38%
0.95 better than 41%
49% of 122 duels better than 46%
33% of 9 situations better than 41%
Ancient14
50% -
0.80 -
81.5 -
1.14-
42% of 69 duels -
18% of 11 situations -
Nuke6
50% -
0.55 -
68.4 -
0.74-
44% of 39 duels -
0% of 2 situations -
Cache5
40% -
0.69 -
80.1 -
0.91-
75% of 24 duels -
40% of 5 situations -
Inferno5
40% -
0.59 -
72.3 -
0.86-
32% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How juzepa2 plays

Across 104 matches juzepa2 averages K/R 0.74, ADR 80.1 and a rating of 1.04. Biggest strength: Rounds with first kill at 14%, better than 93% of level 5 players. Averages 15.9 kills per match with 43% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 42 of 104 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 82 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. juzepa2 loses the most ELO on Dust 2 (−124 ELO, win rate 57%). Things go best on Mirage (+30 ELO, win rate 55%). Got weaker: K/R −0.08, Rating −0.09, Win rate −12 pp. Unchanged in recent months: ADR at 79.5, Headshots at 43%, ELO at 1,153. Last 30 days: 22 matches, win rate 45%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.