justwill

United Kingdom
158 matches tracked 12 matches in 30 days
Last updated:

How does justwill play?

Rating 0.89 (from 138 matches) K/R 0.64 ADR 74.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 42%−9 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 43%−4 pp · Ø 47% better than 34%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.86−0.17 · Ø 1.03 better than 7%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 6%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 13x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 87%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 34%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.64, Rating at 0.88, ADR at 76.1
▼ Got worse
Win rate −6 pp, ELO −240

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −86 ELO
29 matches · 48% win rate
On Mirage −27 ELO
23 matches · 43% win rate
On Wednesdays +26 ELO, win rate 43%

justwill loses the most ELO on Ancient: −86 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Ancient
  2. Most kills in a match: 28 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis31
55% better than 68%
0.68 better than 36%
81.3 better than 68%
0.90 better than 22%
44% of 131 duels better than 20%
13% of 8 situations better than 7%
Ancient29
48% better than 46%
0.66 better than 20%
75.9 better than 27%
0.91 better than 22%
46% of 131 duels better than 30%
64% of 14 situations better than 96%
Inferno27
56% better than 63%
0.65 better than 25%
74.2 better than 28%
0.94 better than 34%
43% of 117 duels better than 15%
23% of 13 situations better than 17%
Dust 225
40% better than 17%
0.56 better than 1%
68.8 better than 5%
0.76 better than 1%
35% of 55 duels better than 1%
60% of 10 situations better than 92%
Mirage23
43% better than 24%
0.67 better than 25%
74.9 better than 26%
0.90 better than 17%
48% of 91 duels better than 37%
33% of 15 situations better than 36%
Nuke15
53% right on the average
0.66 better than 17%
72.9 better than 18%
0.91-
35% of 51 duels better than 2%
14% of 7 situations better than 4%
Cache8
63% -
0.56 -
64.8 -
0.84-
29% of 24 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How justwill plays

Across 158 matches justwill averages K/R 0.64 and ADR 74.6; the rating across the 138 rated matches is 0.89. Biggest strength: Utility damage per round at 6.0, better than 87% of level 7 players. Most room to improve: Opening duels won at 42%, better than only 4% of level 7 players. Averages 14.4 kills per match with 43% headshots. The strongest map is Inferno with a 56% win rate in 27 matches. In 36 of 138 matches the rating was 1.10 or higher (26%), in 73 it was below 0.90. In 80 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. justwill loses the most ELO on Ancient (−86 ELO, win rate 48%). Things go best on Anubis (+92 ELO, win rate 55%). Match no. 2 of the day goes best: 56% win rate, +6 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −6 pp, ELO −240. Unchanged in recent months: K/R at 0.64, Rating at 0.88, ADR at 76.1. Last 30 days: 12 matches, win rate 33%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.