justn0ne

Germany
On FACEIT since 2025 375 matches tracked 116 matches in 30 days
ELO ▼ 185
2,478
30-day peak: 2,739
Rank EU
#57,193
Germany #1,426 in Germany
Last updated:
Next update possible in 37m 44s

How does justn0ne play?

Rating 0.95 K/R 0.67 ADR 76.7 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 375 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (339 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.8
Knife kills 10 in 375 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 10%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 36x 4K, 6 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.13, Rating −0.23, ADR −8.0, Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.66 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −169 ELO
104 matches · 52% win rate
On Ancient −22 ELO
60 matches · 48% win rate
On Wednesdays −98 ELO, win rate 43%

justn0ne loses the most ELO on Mirage: −169 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.07 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
52% right on the average
0.66 better than 14%
76.3 better than 26%
0.95 better than 21%
45% of 440 duels better than 16%
51% of 67 situations better than 85%
Dust 296
44% better than 22%
0.69 better than 24%
79.2 better than 39%
0.98 better than 28%
51% of 378 duels right on the average
29% of 66 situations better than 24%
Ancient60
48% better than 38%
0.65 better than 10%
74.3 better than 15%
0.93 better than 16%
43% of 223 duels better than 12%
28% of 36 situations better than 24%
Anubis39
49% better than 36%
0.66 better than 14%
77.1 better than 26%
0.91 better than 13%
42% of 165 duels better than 8%
23% of 22 situations better than 15%
Inferno31
65% better than 82%
0.64 better than 7%
74.9 better than 13%
0.93 better than 11%
45% of 132 duels better than 14%
45% of 11 situations better than 68%
Cache25
40% -
0.66 -
77.2 -
0.94-
47% of 116 duels -
37% of 19 situations -
Nuke16
63% better than 75%
0.70 better than 21%
77.4 better than 28%
0.98 better than 25%
42% of 74 duels better than 6%
38% of 8 situations better than 48%
Vertigo4
75% -
0.59 -
68.0 -
0.91-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How justn0ne plays

Across 375 matches justn0ne averages K/R 0.67, ADR 76.7 and a rating of 0.95. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 51% headshots. The strongest map is Inferno with a 65% win rate in 31 matches. In 115 of 375 matches the rating was 1.10 or higher (31%), in 180 it was below 0.90. In 339 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: July 2026 at 1.17. justn0ne loses the most ELO on Mirage (−169 ELO, win rate 52%). Things go best in match 2 of the day (+175 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +175 ELO. Got weaker: K/R −0.13, Rating −0.23, ADR −8.0, Win rate −16 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 116 matches, win rate 45%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.