justicee

Ukraine
320 matches tracked 60 matches in 30 days
Last updated:

How does justicee play?

Rating 0.98 K/R 0.71 ADR 83.2 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 320 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.96−0.04 · Ø 1.00 better than 46%
Pistol kills per match 2.1
Knife kills 11 in 320 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.0%0.0 pp · Ø 13.0% right on the average
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 63%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 37x 4K, 3 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 8.1+4.0 · Ø 4.1 better than 97%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 41%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.0, Win rate +10 pp, ELO +64
= Stayed the same
Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.66). Right on the average (0.72).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −91 ELO
31 matches · 55% win rate
On Ancient −80 ELO
78 matches · 63% win rate
On Fridays −159 ELO, win rate 45%

justicee loses the most ELO on Inferno: −91 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 55 · Nuke
  3. Highest rating in a match: 2.30 · Nuke

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
45% better than 33%
0.68 better than 33%
82.6 better than 75%
0.94 better than 33%
46% of 442 duels better than 28%
41% of 51 situations better than 63%
Ancient78
63% better than 86%
0.73 better than 59%
86.4 better than 85%
0.98 better than 52%
47% of 467 duels better than 35%
34% of 32 situations better than 46%
Anubis72
43% better than 24%
0.67 better than 31%
79.5 better than 52%
0.93 better than 31%
44% of 267 duels better than 21%
44% of 32 situations better than 67%
Nuke39
59% better than 72%
0.81 better than 84%
91.5 better than 92%
1.11 better than 81%
53% of 163 duels better than 68%
39% of 23 situations better than 53%
Inferno31
55% better than 63%
0.72 better than 59%
76.8 better than 40%
1.00 better than 56%
47% of 139 duels better than 36%
31% of 13 situations better than 34%
Mirage3
0% -
0.57 -
73.1 -
0.61-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How justicee plays

Across 320 matches justicee averages K/R 0.71, ADR 83.2 and a rating of 0.98. Biggest strength: Utility damage per round at 8.1, better than 97% of level 6 players. Averages 15.7 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 78 matches. In 104 of 320 matches the rating was 1.10 or higher (33%), in 134 it was below 0.90. In 252 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. justicee loses the most ELO on Inferno (−91 ELO, win rate 55%). Things go best on Nuke (+60 ELO, win rate 59%). Match no. 1 of the day goes best: 61% win rate, +10 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.0, Win rate +10 pp, ELO +64. Unchanged in recent months: Headshots at 45%. Last 30 days: 60 matches, win rate 50%, net ELO −164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.