justez0

American Samoa
On FACEIT since 2020 161 matches tracked 61 matches in 30 days
ELO ▲ 5
2,321
30-day peak: 2,321
Rank EU
#93,617
American Samoa #29 in American Samoa
Last updated:

How does justez0 play?

Rating 1.03 (from 120 matches) K/R 0.71 ADR 77.6 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.7
Zeus kills5 in 161 matches
Knife kills 1 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 4 aces in 120 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 82%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 77.4, Headshots at 45%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −25 ELO
24 matches · 46% win rate
On Inferno −23 ELO
22 matches · 45% win rate
On Tuesdays −1 ELO, win rate 44%

justez0 loses the most ELO in match 4 of the day: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 41 · Nuke
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
61% better than 81%
0.72 better than 37%
77.1 better than 28%
1.02 better than 44%
56% of 90 duels better than 76%
32% of 28 situations better than 32%
Ancient28
43% better than 21%
0.74 better than 47%
79.8 better than 39%
1.05 better than 57%
63% of 56 duels better than 94%
50% of 14 situations better than 79%
Anubis22
64% better than 83%
0.69 better than 24%
74.6 better than 17%
1.06 better than 55%
63% of 49 duels better than 94%
56% of 9 situations better than 85%
Inferno22
45% better than 24%
0.70 better than 28%
79.2 better than 34%
0.94-
53% of 45 duels better than 44%
57% of 7 situations better than 90%
Nuke19
68% better than 89%
0.75 better than 46%
79.9 better than 37%
1.12-
52% of 42 duels better than 47%
55% of 11 situations better than 84%
Dust 218
44% better than 24%
0.67 better than 17%
73.2 better than 13%
0.99 better than 33%
46% of 46 duels better than 23%
44% of 9 situations better than 68%
Cache5
40% -
0.71 -
80.3 -
1.08-
50% of 16 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How justez0 plays

Across 161 matches justez0 averages K/R 0.71 and ADR 77.6; the rating across the 120 rated matches is 1.03. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 49 of 120 matches the rating was 1.10 or higher (41%), in 45 it was below 0.90. In 120 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. justez0 loses the most ELO in match 4 of the day (−25 ELO, win rate 46%). Things go best on Mirage (+49 ELO, win rate 61%). Match no. 2 of the day goes best: 69% win rate, +23 ELO. Unchanged in recent months: K/R at 0.71, ADR at 77.4, Headshots at 45%, Win rate at 54%. Last 30 days: 61 matches, win rate 54%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.