justdo11t

Luxembourg
On FACEIT since 2018 109 matches tracked 15 matches in 30 days
Last updated:

How does justdo11t play?

Rating 0.87 K/R 0.63 ADR 70.2 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 10% normal 0.90 to 1.09 16% weak 0.75 to 0.89 33% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 11%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Weakness
Where do the kills come from?

0.84 K/D and so clearly below the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.84−0.18 · Ø 1.02 better than 2%
Pistol kills per match 2.2
Knife kills 1 in 109 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 10x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, Rating at 0.87, ADR at 70.4
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.63 (at the start 0.61). Well below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +25 ELO
20 matches · 35% win rate

justdo11t loses the most ELO in match 3 of the day: +25 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 26 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
46% better than 29%
0.63 better than 7%
68.2 better than 3%
0.86 better than 6%
40% of 81 duels better than 5%
20% of 20 situations better than 13%
Cache22
50% -
0.65 -
75.4 -
0.91-
48% of 82 duels -
21% of 14 situations -
Anubis16
38% better than 10%
0.56 better than 1%
67.5 better than 3%
0.80 better than 2%
30% of 47 duels better than 1%
25% of 4 situations better than 21%
Inferno15
40% better than 15%
0.62 better than 6%
66.4 better than 2%
0.88 better than 5%
41% of 46 duels better than 4%
50% of 8 situations better than 75%
Dust 212
58% -
0.63 -
70.1 -
0.87-
40% of 35 duels -
33% of 3 situations -
Mirage10
30% -
0.73 -
78.0 -
0.96-
54% of 39 duels -
50% of 4 situations -
Nuke6
83% -
0.54 -
64.8 -
0.74-
50% of 24 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How justdo11t plays

Across 109 matches justdo11t averages K/R 0.63, ADR 70.2 and a rating of 0.87. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.84, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 19 of 109 matches the rating was 1.10 or higher (17%), in 73 it was below 0.90. In 61 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. justdo11t loses the most ELO in match 3 of the day (+25 ELO, win rate 35%). Things go best on Ancient (+25 ELO, win rate 46%). Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.87, ADR at 70.4. Last 30 days: 15 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.