just_mato

Slovakia
47 matches tracked
Last updated:

How does just_mato play?

Rating 1.07 K/R 0.77 ADR 84.0 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 47 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 44% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 14% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 3% no comparison
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3% no comparison
3K rounds 5.4% no comparison
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 0x 4K, 0 aces in 12 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 32% no comparison
Utility damage per round 5.2 no comparison
Enemies flashed per round 0.22 no comparison
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −4.6, Win rate −24 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.72 (at the start 0.80). Right on the average (0.72).

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 58%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Highest rating in a match: 1.93 · Inferno
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis18
83% better than 99%
0.76 better than 65%
84.1 better than 71%
1.14 better than 90%
55% of 60 duels better than 74%
44% of 9 situations better than 67%
Ancient10
50% -
0.77 -
83.9 -
0.98-
55% of 44 duels -
0% of 8 situations -
Inferno10
60% -
0.82 -
90.0 -
1.12-
54% of 37 duels -
25% of 4 situations -
Dust 24
50% -
0.75 -
77.3 -
1.03-
30% of 23 duels -
0% of 2 situations -
Mirage4
25% -
0.62 -
72.6 -
0.87-
41% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How just_mato plays

Across 47 matches just_mato averages K/R 0.77, ADR 84.0 and a rating of 1.07. Biggest strength: Rating at 1.07, better than 75% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 16.7 kills per match with 41% headshots. The strongest map is Anubis with a 83% win rate in 18 matches. In 23 of 47 matches the rating was 1.10 or higher (49%), in 14 it was below 0.90. Best month by rating: June 2026 at 1.18. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −4.6, Win rate −24 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.