just-go_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average26% of 1v1s won and so well below the average (38%).
Weapons and aim
Strength56% headshots and so well above the average (48%).
Impact
Strength2.9 MVPs per match and so well above the average (2.2).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.84. Last 3 months: 0.72 (at the start 0.83). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.18. Last 3 months: 1.02 (at the start 1.17). Slightly above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 84.5. Last 3 months: 80.7 (at the start 82.6). Just above the average (78.5).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 58% (at the start 54%). Well above the average (48%).
Matches won (win rate)
Best month: June 2026 with 70%. Last 3 months: 41% (at the start 67%). Clearly below the average (46%).
Best month: July 2026 with 1,817. Last 3 months: 1,585 (at the start 1,817).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
just-go_ loses the most ELO in match 1 of the day: −24 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.79 · Mirage
- Most kills in a match: 37 · Mirage
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How just-go_ plays
Across 62 matches just-go_ averages K/R 0.76, ADR 81.3 and a rating of 1.07. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 8 players. Averages 16.4 kills per match with 56% headshots. The strongest map is Mirage with a 57% win rate in 28 matches. In 25 of 62 matches the rating was 1.10 or higher (40%), in 21 it was below 0.90. In 41 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. just-go_ loses the most ELO in match 1 of the day (−24 ELO, win rate 43%). Things go best on Mirage (+53 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.11, Rating −0.15, Win rate −26 pp, ELO −232. Unchanged in recent months: ADR at 80.7. Last 30 days: 28 matches, win rate 43%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.