junqb

Finland
228 matches tracked 60 matches in 30 days
ELO ▼ 403
2,035
30-day peak: 2,438
Rank EU
#219,083
Finland #2,840 in Finland
Last updated:

How does junqb play?

Rating 1.00 K/R 0.71 ADR 78.0 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.3
Knife kills 5 in 228 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 24x 4K, 0 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +93
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 77.7
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −71 ELO
35 matches · 69% win rate
On Dust 2 −25 ELO
27 matches · 26% win rate
On Wednesdays −74 ELO, win rate 38%

junqb loses the most ELO on Nuke: −71 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
59% better than 78%
0.75 better than 57%
78.9 better than 43%
1.05 better than 59%
53% of 367 duels better than 64%
46% of 63 situations better than 72%
Nuke35
69% better than 90%
0.77 better than 55%
82.5 right on the average
1.07 better than 53%
62% of 186 duels better than 94%
52% of 29 situations better than 82%
Dust 227
26% better than 1%
0.65 better than 11%
76.8 better than 29%
0.88 better than 8%
54% of 144 duels better than 64%
31% of 13 situations better than 33%
Inferno24
42% better than 19%
0.70 better than 36%
75.7 better than 26%
0.98 better than 33%
46% of 115 duels better than 17%
54% of 13 situations better than 87%
Ancient22
41% better than 17%
0.64 better than 8%
73.2 better than 12%
0.91 better than 12%
51% of 90 duels right on the average
43% of 21 situations better than 62%
Anubis20
45% better than 27%
0.73 better than 46%
81.0 better than 52%
1.03 right on the average
60% of 86 duels better than 91%
23% of 13 situations better than 18%
Cache8
50% -
0.56 -
67.9 -
0.81-
47% of 34 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How junqb plays

Across 228 matches junqb averages K/R 0.71, ADR 78.0 and a rating of 1.00. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 43% headshots. The strongest map is Nuke with a 69% win rate in 35 matches. In 81 of 228 matches the rating was 1.10 or higher (36%), in 90 it was below 0.90. In 162 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. junqb loses the most ELO on Nuke (−71 ELO, win rate 69%). Things go best on Mirage (+32 ELO, win rate 59%). Match no. 1 of the day goes best: 65% win rate, +32 ELO. Improved over the last three months: Win rate +9 pp, ELO +93. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 77.7. Last 30 days: 60 matches, win rate 52%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.