junn-

Malaysia
On FACEIT since 2018 305 matches tracked 43 matches in 30 days
ELO ▲ 42
2,820
30-day peak: 2,823
Rank OCE ▲ 7 places
#95
Malaysia #1 in Malaysia
30 days · prev. #102 · best #80
Last updated:

How does junn- play?

Rating 1.07 (from 180 matches) K/R 0.77 ADR 81.0 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 16%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.5 from the last 180

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 64%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 21x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.75
▼ Got worse
Rating −0.06, ADR −4.0, Win rate −7 pp, ELO −385

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.78). Right on the average (0.75).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −170 ELO
22 matches · 36% win rate
On Dust 2 −50 ELO
28 matches · 50% win rate
On Wednesdays +59 ELO, win rate 39%

junn- loses the most ELO in match 4 of the day: −170 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
65% better than 91%
0.74 better than 43%
80.8 better than 44%
1.05 better than 48%
56% of 197 duels better than 73%
39% of 31 situations better than 52%
Ancient37
49% better than 33%
0.79 better than 66%
83.6 better than 57%
1.11 better than 69%
50% of 143 duels better than 37%
33% of 18 situations better than 37%
Dust 228
50% better than 36%
0.78 better than 63%
80.9 better than 45%
1.07 better than 53%
41% of 101 duels better than 5%
38% of 21 situations right on the average
Cache18
39% better than 8%
0.81 better than 58%
84.6 better than 48%
1.10 better than 46%
51% of 86 duels better than 34%
30% of 10 situations better than 29%
Inferno15
33% better than 2%
0.76 better than 40%
79.2 better than 25%
1.09 better than 42%
51% of 63 duels better than 28%
40% of 10 situations right on the average
Nuke15
60% better than 62%
0.66 better than 8%
69.7 better than 3%
0.98 better than 20%
37% of 35 duels better than 1%
25% of 4 situations better than 19%
Anubis13
54% -
0.75 -
75.6 -
1.09-
58% of 53 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How junn- plays

Across 305 matches junn- averages K/R 0.77 and ADR 81.0; the rating across the 180 rated matches is 1.07. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 57% headshots. The strongest map is Mirage with a 65% win rate in 52 matches. In 82 of 180 matches the rating was 1.10 or higher (46%), in 57 it was below 0.90. In 118 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. junn- loses the most ELO in match 4 of the day (−170 ELO, win rate 36%). Things go best on Mirage (+40 ELO, win rate 65%). Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.06, ADR −4.0, Win rate −7 pp, ELO −385. Unchanged in recent months: K/R at 0.75. Last 30 days: 43 matches, win rate 56%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.