juniorN1

Poland
On FACEIT since 2017 193 matches tracked 28 matches in 30 days
ELO ▲ 98
2,441
30-day peak: 2,442
Rank EU
#64,201
Poland #3,400 in Poland
Last updated:

How does juniorN1 play?

Rating 0.91 (from 162 matches) K/R 0.63 ADR 67.5 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 162 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.3
Knife kills 2 in 193 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.4%).

2K rounds 10.2%−3.2 pp · Ø 13.4% better than 1%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 7x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +15 pp, ELO +355
= Stayed the same
K/R at 0.63, Rating at 0.92, ADR at 67.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.65. Last 3 months unchanged at 0.63. Well below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −79 ELO
34 matches · 56% win rate
On Mirage −32 ELO
62 matches · 40% win rate
On Fridays −55 ELO, win rate 44%

juniorN1 loses the most ELO on Ancient: −79 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
40% better than 12%
0.62 better than 5%
64.2 better than 1%
0.89 better than 8%
52% of 110 duels better than 54%
33% of 30 situations better than 34%
Inferno45
56% better than 58%
0.66 better than 11%
69.2 better than 2%
1.00 better than 25%
45% of 58 duels better than 14%
50% of 28 situations better than 79%
Ancient34
56% better than 63%
0.60 better than 2%
70.7 better than 6%
0.84 better than 2%
54% of 72 duels better than 64%
21% of 14 situations better than 13%
Cache17
65% -
0.63 -
66.6 -
0.95-
55% of 49 duels -
29% of 14 situations -
Dust 214
57% -
0.68 -
70.9 -
0.99-
44% of 39 duels -
9% of 11 situations -
Nuke13
38% -
0.62 -
69.1 -
0.83-
35% of 23 duels -
67% of 6 situations -
Overpass5
80% -
0.49 -
60.6 -
0.70-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How juniorN1 plays

Across 193 matches juniorN1 averages K/R 0.63 and ADR 67.5; the rating across the 162 rated matches is 0.91. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 67.5, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.1 kills per match with 50% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 35 of 162 matches the rating was 1.10 or higher (22%), in 84 it was below 0.90. In 93 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. juniorN1 loses the most ELO on Ancient (−79 ELO, win rate 56%). Improved over the last three months: Win rate +15 pp, ELO +355. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.92, ADR at 67.2. Last 30 days: 28 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.