junee

Russia
On FACEIT since 2014 136 matches tracked 27 matches in 30 days
ELO ▼ 47
2,059
30-day peak: 2,106
Rank EU
#204,125
Russia #57,376 in Russia
Last updated:

How does junee play?

Rating 0.95 (from 96 matches) K/R 0.68 ADR 78.6 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 3.2
Knife kills 2 in 136 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 1 ace in 92 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 95%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.68, ADR at 77.6, Headshots at 41%
▼ Got worse
Win rate −20 pp, ELO −209

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
21 matches · 19% win rate
On Mirage −25 ELO
50 matches · 46% win rate
Between 18:00 and 24:00 +50 ELO, win rate 42%

junee loses the most ELO on Anubis: −30 ELO, 19% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 2.24 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
46% better than 30%
0.68 better than 23%
77.9 better than 37%
0.97 better than 30%
44% of 149 duels better than 14%
37% of 19 situations better than 47%
Dust 232
63% better than 86%
0.73 better than 46%
85.1 better than 74%
1.02 better than 46%
57% of 81 duels better than 79%
38% of 13 situations right on the average
Anubis21
19% better than 1%
0.61 better than 5%
68.0 better than 4%
0.78-
44% of 50 duels better than 14%
40% of 5 situations better than 54%
Ancient15
33% better than 5%
0.63 better than 7%
72.7 better than 10%
0.81-
44% of 48 duels better than 13%
17% of 6 situations better than 9%
Nuke8
88% -
0.82 -
92.4 -
1.13-
57% of 30 duels -
33% of 3 situations -
Inferno5
80% -
0.74 -
88.2 -
1.20-
44% of 9 duels -
33% of 3 situations -
Cache4
25% -
0.56 -
63.3 -
0.75-
61% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How junee plays

Across 136 matches junee averages K/R 0.68 and ADR 78.6; the rating across the 96 rated matches is 0.95. Biggest strength: Utility damage per round at 6.8, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 63% win rate in 32 matches. In 27 of 96 matches the rating was 1.10 or higher (28%), in 50 it was below 0.90. In 92 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. junee loses the most ELO on Anubis (−30 ELO, win rate 19%). Things go best on Dust 2 (+55 ELO, win rate 63%). Improved over the last three months: Rating +0.05. Got weaker: Win rate −20 pp, ELO −209. Unchanged in recent months: K/R at 0.68, ADR at 77.6, Headshots at 41%. Last 30 days: 27 matches, win rate 44%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.