jumptothetop

South Korea
On FACEIT since 2024 188 matches tracked 145 matches in 30 days
ELO ▲ 356
2,352
30-day peak: 2,352
Rank EU
#85,292
South Korea #1,298 in South Korea
Last updated:
Next update possible in 1h 29m

How does jumptothetop play?

Rating 0.96 K/R 0.70 ADR 77.9 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.3
Knife kills 3 in 188 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 31x 4K, 4 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether jumptothetop is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 187 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.72
JulAugSepOct

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
64 matches · 47% win rate
On Anubis −5 ELO
35 matches · 49% win rate
Between 18:00 and 24:00 −1 ELO, win rate 40%
On Wednesdays −30 ELO, win rate 43%

jumptothetop loses the most ELO on Mirage: −9 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
47% better than 30%
0.68 better than 21%
75.9 better than 23%
0.93 better than 17%
39% of 284 duels better than 3%
44% of 25 situations better than 69%
Ancient41
59% better than 74%
0.78 better than 66%
83.8 better than 60%
1.08 better than 65%
50% of 142 duels better than 40%
39% of 23 situations better than 52%
Dust 237
46% better than 30%
0.71 better than 34%
79.9 better than 44%
0.99 better than 33%
57% of 161 duels better than 79%
32% of 22 situations better than 33%
Anubis35
49% better than 36%
0.62 better than 4%
71.9 better than 7%
0.86 better than 5%
46% of 145 duels better than 22%
9% of 22 situations better than 3%
Inferno7
43% -
0.73 -
86.4 -
0.95-
58% of 24 duels -
0% of 4 situations -
Nuke4
50% -
0.65 -
71.7 -
0.84-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jumptothetop plays

Across 188 matches jumptothetop averages K/R 0.70, ADR 77.9 and a rating of 0.96. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Ancient with a 59% win rate in 41 matches. In 53 of 188 matches the rating was 1.10 or higher (28%), in 83 it was below 0.90. In 187 matches with detailed stats: 31 4Ks and 4 aces. jumptothetop loses the most ELO on Mirage (−9 ELO, win rate 47%). Things go best on Dust 2 (+99 ELO, win rate 46%). Match no. 3 of the day goes best: 64% win rate, −30 ELO. Last 30 days: 145 matches, win rate 52%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.