juice4op

Kazakhstan
On FACEIT since 2024 59 matches tracked 59 matches in 30 days
ELO ▼ 42
2,382
30-day peak: 2,426
Rank EU
#77,479
Kazakhstan #2,758 in Kazakhstan
Last updated:

How does juice4op play?

Rating 0.95 K/R 0.68 ADR 75.5 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 59 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 3.6
Knife kills 1 in 59 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 12x 4K, 1 ace in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
31 matches · 48% win rate
Between 0:00 and 6:00 −65 ELO, win rate 43%

juice4op loses the most ELO on Dust 2: −65 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.36 · Ancient

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
48% better than 37%
0.67 better than 17%
73.5 better than 15%
0.92 better than 13%
47% of 171 duels better than 27%
29% of 21 situations better than 26%
Ancient17
53% right on the average
0.67 better than 14%
73.9 better than 13%
0.99 better than 34%
56% of 54 duels better than 72%
38% of 16 situations right on the average
Nuke5
40% -
0.71 -
82.2 -
0.97-
53% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How juice4op plays

Across 59 matches juice4op averages K/R 0.68, ADR 75.5 and a rating of 0.95. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.92, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Ancient with a 53% win rate in 17 matches. In 17 of 59 matches the rating was 1.10 or higher (29%), in 25 it was below 0.90. In 59 matches with detailed stats: 12 4Ks and 1 ace. juice4op loses the most ELO on Dust 2 (−65 ELO, win rate 48%). Last 30 days: 59 matches, win rate 51%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.