jucaa

Brazil
210 matches tracked 55 matches in 30 days
Last updated:

How does jucaa play?

Rating 0.87 (from 188 matches) K/R 0.63 ADR 76.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 41%−9 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 53%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 42%−4 pp · Ø 46% better than 27%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.85−0.15 · Ø 1.00 better than 7%
Pistol kills per match 2.0
Knife kills 1 in 209 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 9%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 27%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 13x 4K, 1 ace in 175 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 8.5+4.4 · Ø 4.1 better than 98%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 94%
Deaths per round 74%+2 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.15, Headshots +2 pp, Win rate +5 pp
= Stayed the same
K/R at 0.63, ADR at 76.4, ELO at 1,453
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: October 2026 with 0.64. Last 3 months: 0.63 (at the start 0.61). Clearly below the average (0.72).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
75 matches · 47% win rate
On Dust 2 −25 ELO
49 matches · 47% win rate
On Tuesdays −25 ELO, win rate 35%

jucaa loses the most ELO on Mirage: −64 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.97 · Cache

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
47% better than 37%
0.62 better than 8%
73.6 better than 21%
0.88 better than 13%
38% of 262 duels better than 3%
22% of 41 situations better than 13%
Dust 249
47% better than 40%
0.63 better than 11%
76.7 better than 37%
0.85 better than 7%
42% of 189 duels better than 11%
71% of 17 situations better than 98%
Inferno29
55% better than 64%
0.66 better than 25%
81.7 better than 71%
0.89 better than 15%
40% of 131 duels better than 6%
37% of 19 situations better than 53%
Ancient17
65% better than 90%
0.64 better than 14%
76.5 better than 40%
0.89 better than 18%
49% of 79 duels right on the average
38% of 13 situations better than 52%
Anubis17
47% better than 38%
0.61 better than 6%
74.0 better than 20%
0.85 better than 7%
42% of 69 duels better than 11%
42% of 12 situations better than 60%
Cache11
36% -
0.69 -
80.7 -
0.93-
57% of 58 duels -
29% of 7 situations -
Nuke9
56% -
0.60 -
74.1 -
0.88-
41% of 34 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jucaa plays

Across 209 matches jucaa averages K/R 0.63 and ADR 76.0; the rating across the 188 rated matches is 0.87. Biggest strength: Utility damage per round at 8.5, better than 98% of level 7 players. Most room to improve: Opening duels won at 41%, better than only 3% of level 7 players. Averages 13.8 kills per match with 42% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 41 of 188 matches the rating was 1.10 or higher (22%), in 110 it was below 0.90. In 175 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 0.91. jucaa loses the most ELO on Mirage (−64 ELO, win rate 47%). Improved over the last three months: Rating +0.15, Headshots +2 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.63, ADR at 76.4, ELO at 1,453. Last 30 days: 55 matches, win rate 53%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.