jube1

Sweden
On FACEIT since 2021 204 matches tracked 43 matches in 30 days
ELO ▲ 21
2,584
30-day peak: 2,618
Rank EU
#39,442
Sweden #1,163 in Sweden
Last updated:

How does jube1 play?

Rating 1.08 (from 183 matches) K/R 0.79 ADR 85.8 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 183 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.5
Knife kills 1 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 39x 4K, 2 aces in 158 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 85.8, Headshots at 51%, Win rate at 54%
▼ Got worse
Rating −0.11

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −15 ELO
48 matches · 58% win rate
In match 4 of the day +61 ELO
25 matches · 44% win rate
On Fridays −23 ELO, win rate 44%

jube1 loses the most ELO on Nuke: −15 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 40 · Cache
  3. Highest rating in a match: 2.05 · Anubis

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis67
49% better than 36%
0.76 better than 56%
84.1 better than 64%
1.01 better than 38%
49% of 334 duels better than 31%
24% of 34 situations better than 15%
Inferno50
62% better than 66%
0.86 better than 79%
91.5 better than 75%
1.21 better than 76%
54% of 212 duels better than 45%
44% of 36 situations better than 66%
Nuke48
58% better than 60%
0.80 better than 65%
87.1 better than 72%
1.10 better than 62%
49% of 248 duels better than 30%
37% of 19 situations better than 42%
Ancient19
37% better than 7%
0.67 better than 14%
74.8 better than 15%
0.89 better than 8%
47% of 103 duels better than 21%
56% of 9 situations better than 88%
Dust 27
57% -
0.77 -
85.9 -
1.04-
40% of 30 duels -
25% of 4 situations -
Cache6
50% -
0.75 -
81.8 -
1.12-
44% of 18 duels -
100% of 2 situations -
Overpass5
60% -
0.79 -
83.5 -
1.20-
58% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jube1 plays

Across 204 matches jube1 averages K/R 0.79 and ADR 85.8; the rating across the 183 rated matches is 1.08. Biggest strength: 3K rounds at 5.0%, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Inferno with a 62% win rate in 50 matches. In 86 of 183 matches the rating was 1.10 or higher (47%), in 61 it was below 0.90. In 158 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: June 2026 at 1.17. jube1 loses the most ELO on Nuke (−15 ELO, win rate 58%). Things go best on Anubis (+98 ELO, win rate 49%). Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.79, ADR at 85.8, Headshots at 51%, Win rate at 54%. Last 30 days: 43 matches, win rate 49%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.