juanbeqaa

Germany
71 matches tracked 16 matches in 30 days
Last updated:

How does juanbeqaa play?

Rating 0.85 (from 20 matches) K/R 0.73 ADR 82.4 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 40%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 40%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 69%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 62%
Clutch 1v2 won 33%+12 pp better than 97%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−3 pp better than 30%
AWP share of kills 9%−1 pp better than 51%
K/D 0.96−0.04 better than 39%
Pistol kills per match 3.9
Knife kills 9 in 71 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.3 pp better than 84%
Rounds with 3K 2.8%−1.1 pp better than 11%
MVPs per match 2.3+0.1 better than 68%
4Ks and aces 5x 4K, 1 ace in 40 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 8%
Utility damage per round 2.2−2.0 better than 7%
Enemies flashed per round 0.21−0.06 better than 37%
Rounds with a death 75%+3.0 pp better than 24%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +4 pp, Win rate +12 pp, ELO +228
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.46
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76).

Patterns

From the last 71 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −17 ELO
24 matches · 58% wins

juanbeqaa loses the most ELO on Dust 2: −17 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 79%
0.77 better than 78%
86.0 better than 83%
0.85–
48% of 126 duels better than 41%
50% of 12 situations better than 81%
Mirage18
39% better than 14%
0.72 level
85.5 better than 82%
0.86–
54% of 91 duels better than 73%
62% of 13 situations better than 95%
Ancient12
75% –
0.68 –
79.0 –
0.91–
52% of 73 duels –
0% of 2 situations –
Anubis8
63% –
0.78 –
81.6 –
0.85–
42% of 31 duels –
60% of 5 situations –
Cache4
50% –
0.69 –
76.8 –
-
67% of 12 duels –
0% of 3 situations –
Inferno4
50% –
0.62 –
66.8 –
0.76–
45% of 31 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How juanbeqaa plays

Across 71 matches juanbeqaa averages K/R 0.73 and ADR 82.4; the rating across the 20 rated matches is 0.85. Most room to improve: Utility damage per round at 2.2. That is better than only 7% of players on level 7. On average 17.5 kills per match, 43% of them headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 5 of 20 matches the rating was 1.10 or higher (25%), in 12 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: September 2026 at 0.94. juanbeqaa loses the most ELO on Dust 2 (−17 ELO, win rate 58%). Things go best in match 2 of the day (−26 ELO, win rate 62%). Improved over the last three months: Headshots +4 pp, Win rate +12 pp, ELO +228. Got weaker: K/R −0.06, ADR −5.0. Last 30 days: 16 matches, win rate 56%, ELO balance −4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.