juQken

Israel
200 matches tracked 142 matches in 30 days
Last updated:

How does juQken play?

Rating 1.11 K/R 0.79 ADR 83.6 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 200 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 57%+6 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (51%).

Headshot rate 38%−13 pp · Ø 51% better than 2%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 3.0
Knife kills 6 in 200 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 45x 4K, 2 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 9%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether juQken is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 200 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
35 matches · 43% win rate
Between 0:00 and 6:00 +75 ELO, win rate 46%
On Sundays +1 ELO, win rate 46%

juQken loses the most ELO on Anubis: −31 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.19 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
59% better than 75%
0.92 better than 97%
98.3 better than 97%
1.30 better than 96%
64% of 625 duels better than 97%
30% of 61 situations better than 27%
Anubis35
43% better than 18%
0.72 better than 35%
74.1 better than 13%
1.01 better than 37%
51% of 160 duels better than 42%
21% of 14 situations better than 12%
Mirage33
52% right on the average
0.68 better than 18%
70.8 better than 7%
0.96 better than 21%
46% of 134 duels better than 19%
25% of 16 situations better than 16%
Ancient23
61% better than 75%
0.71 better than 30%
76.1 better than 20%
1.01 better than 37%
51% of 77 duels better than 46%
62% of 13 situations better than 93%
Inferno14
36% -
0.61 -
69.9 -
0.90-
49% of 73 duels -
20% of 5 situations -
Cache8
63% -
0.63 -
65.9 -
0.86-
31% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How juQken plays

Across 200 matches juQken averages K/R 0.79, ADR 83.6 and a rating of 1.11. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 38% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 99 of 200 matches the rating was 1.10 or higher (50%), in 58 it was below 0.90. In 200 matches with detailed stats: 45 4Ks and 2 aces. juQken loses the most ELO on Anubis (−31 ELO, win rate 43%). Things go best on Dust 2 (+79 ELO, win rate 59%). Last 30 days: 142 matches, win rate 55%, net ELO +203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.