jtokyo

Turkey
161 matches tracked 43 matches in 30 days
Last updated:

How does jtokyo play?

Rating 1.01 K/R 0.73 ADR 80.1 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 161 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (48%).

Headshot rate 61%+13 pp · Ø 48% better than 98%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 2.9
Knife kills 5 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.8%).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 52%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 34x 4K, 3 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 66%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether jtokyo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 161 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −67 ELO
22 matches · 55% win rate
On Ancient −26 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 −42 ELO, win rate 42%
On Mondays −31 ELO, win rate 43%

jtokyo loses the most ELO on Mirage: −67 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.54 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
54% better than 63%
0.78 better than 80%
86.5 better than 83%
1.10 better than 81%
51% of 263 duels better than 54%
39% of 31 situations better than 54%
Ancient29
48% better than 44%
0.65 better than 14%
71.0 better than 10%
0.88 better than 12%
43% of 99 duels better than 14%
42% of 19 situations better than 60%
Mirage22
55% better than 66%
0.76 better than 66%
82.4 better than 63%
1.06 better than 67%
65% of 83 duels better than 99%
39% of 18 situations better than 54%
Anubis21
48% better than 44%
0.77 better than 73%
81.7 better than 61%
1.03 better than 62%
52% of 88 duels better than 60%
23% of 13 situations better than 17%
Cache18
44% -
0.67 -
72.2 -
0.93-
51% of 79 duels -
13% of 8 situations -
Inferno13
54% -
0.71 -
78.7 -
0.97-
42% of 60 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jtokyo plays

Across 161 matches jtokyo averages K/R 0.73, ADR 80.1 and a rating of 1.01. Biggest strength: Headshot rate at 61%, better than 98% of level 8 players. Averages 15.8 kills per match with 61% headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 61 of 161 matches the rating was 1.10 or higher (38%), in 73 it was below 0.90. In 161 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. jtokyo loses the most ELO on Mirage (−67 ELO, win rate 55%). Things go best on Anubis (+4 ELO, win rate 48%). Match no. 3 of the day goes best: 67% win rate, −6 ELO. Last 30 days: 43 matches, win rate 58%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.