jssmitty

USA
88 matches tracked
ELO
2,643
Peak across recorded matches: 2,695
Rank NA ▼ 37 places
#983
USA #513 in USA
30 days · prev. #946 · best #937
Last updated:

How does jssmitty play?

Rating 1.05 (from 39 matches) K/R 0.79 ADR 83.5 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 39 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 31% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.20+0.16 · Ø 1.04 better than 88%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 3x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, Win rate +19 pp, ELO +344
= Stayed the same
Rating at 1.08
▼ Got worse
K/R −0.07, ADR −10.1

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +176 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.55 · Dust 2
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 60%
0.78 better than 65%
83.2 better than 60%
1.06-
55% of 40 duels better than 69%
50% of 10 situations better than 81%
Ancient19
63% better than 81%
0.84 better than 84%
87.5 better than 74%
1.17-
58% of 26 duels better than 79%
33% of 3 situations better than 37%
Anubis17
41% better than 16%
0.78 better than 66%
83.7 better than 62%
0.98-
52% of 29 duels right on the average
17% of 6 situations better than 7%
Nuke10
60% -
0.77 -
80.1 -
0.89-
33% of 21 duels -
0% of 2 situations -
Dust 26
67% -
0.74 -
73.6 -
1.13-
58% of 12 duels -
33% of 3 situations -
Inferno4
50% -
0.73 -
88.8 -
0.90-
60% of 10 duels -
-
Cache3
67% -
0.83 -
86.2 -
1.19-
83% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jssmitty plays

Across 88 matches jssmitty averages K/R 0.79 and ADR 83.5; the rating across the 39 rated matches is 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 44% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 19 of 39 matches the rating was 1.10 or higher (49%), in 11 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. Things go best in match 2 of the day (+32 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +32 ELO. Improved over the last three months: Headshots +5 pp, Win rate +19 pp, ELO +344. Got weaker: K/R −0.07, ADR −10.1. Unchanged in recent months: Rating at 1.08. Last 30 days: 2 matches, win rate 0%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.