jsffsj666

Russia
105 matches tracked 20 matches in 30 days
Last updated:

How does jsffsj666 play?

Rating 1.05 K/R 0.77 ADR 80.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 52%+2 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 88%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.04+0.04 · Ø 1.00 better than 70%
Pistol kills per match 3.3
Knife kills 1 in 105 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 40%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 76%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 51%
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether jsffsj666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
34 matches · 44% win rate
On Dust 2 −23 ELO
27 matches · 52% win rate
Between 6:00 and 12:00 −92 ELO, win rate 41%

jsffsj666 loses the most ELO on Mirage: −49 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.32 · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
44% better than 28%
0.79 better than 80%
82.9 better than 69%
1.04 better than 64%
57% of 123 duels better than 85%
27% of 26 situations better than 20%
Dust 227
52% better than 56%
0.72 right on the average
76.1 better than 30%
0.99 better than 47%
47% of 108 duels better than 31%
40% of 10 situations better than 59%
Ancient25
56% better than 73%
0.81 better than 86%
83.0 better than 64%
1.12 better than 88%
55% of 85 duels better than 74%
39% of 28 situations better than 51%
Anubis8
50% -
0.73 -
78.6 -
0.99-
57% of 23 duels -
50% of 6 situations -
Inferno5
40% -
0.74 -
77.3 -
1.05-
37% of 19 duels -
40% of 5 situations -
Cache3
67% -
0.71 -
78.8 -
1.03-
42% of 12 duels -
50% of 2 situations -
Nuke3
33% -
0.82 -
83.1 -
1.16-
43% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jsffsj666 plays

Across 105 matches jsffsj666 averages K/R 0.77, ADR 80.5 and a rating of 1.05. Biggest strength: Headshot rate at 54%, better than 88% of level 7 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 7 players. Averages 16.7 kills per match with 54% headshots. The strongest map is Ancient with a 56% win rate in 25 matches. In 45 of 105 matches the rating was 1.10 or higher (43%), in 38 it was below 0.90. In 82 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. jsffsj666 loses the most ELO on Mirage (−49 ELO, win rate 44%). Things go best on Ancient (+7 ELO, win rate 56%). Last 30 days: 20 matches, win rate 45%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.