jre1

Brazil
135 matches tracked
ELO ▲ 11
2,034
30-day peak: 2,034
Rank SA ▼ 544 places
#5,837
BR #3,494 in BR
30 days · prev. #5,293 · best #5,293
Last updated:

How does jre1 play?

Rating 1.15 (from 110 matches) K/R 0.85 ADR 93.3 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 110 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 59%+8 pp · Ø 51% better than 96%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 40%
AWP share of kills 17%+6 pp · Ø 11% better than 81%
K/D 1.16+0.14 · Ø 1.02 better than 87%
Pistol kills per match 2.7
Knife kills 1 in 135 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 91%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 81%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 13x 4K, 3 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 49%+13 pp · Ø 36% better than 99%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.0, Win rate −16 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.83 (at the start 0.87). Clearly above the average (0.73).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 63%
0.90 better than 96%
96.8 better than 97%
1.21 better than 92%
61% of 216 duels better than 94%
23% of 13 situations better than 13%
Dust 237
43% better than 20%
0.81 better than 82%
89.4 better than 87%
1.10 better than 74%
55% of 157 duels better than 73%
36% of 11 situations better than 44%
Inferno15
53% right on the average
0.82 better than 81%
93.1 better than 91%
1.10-
57% of 54 duels better than 74%
17% of 6 situations better than 11%
Nuke14
36% -
0.88 -
96.8 -
1.15-
58% of 64 duels -
30% of 10 situations -
Ancient13
46% -
0.82 -
88.2 -
1.12-
69% of 65 duels -
33% of 3 situations -
Cache10
50% -
0.89 -
97.1 -
1.19-
65% of 55 duels -
33% of 3 situations -
Anubis5
40% -
0.84 -
91.6 -
1.06-
41% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jre1 plays

Across 135 matches jre1 averages K/R 0.85 and ADR 93.3; the rating across the 110 rated matches is 1.15. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 48% headshots. The strongest map is Mirage with a 54% win rate in 41 matches. In 60 of 110 matches the rating was 1.10 or higher (55%), in 32 it was below 0.90. In 65 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.22. Things go best on Mirage (+49 ELO, win rate 54%). Got weaker: K/R −0.04, Rating −0.06, ADR −4.0, Win rate −16 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 9 matches, win rate 44%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.