jr24racing

USA
On FACEIT since 2015 268 matches tracked 34 matches in 30 days
ELO ▼ 58
2,744
30-day peak: 2,802
Rank NA ▲ 138 places
#671
USA #346 in USA
30 days · prev. #809 · best #601
Last updated:

How does jr24racing play?

Rating 1.11 (from 183 matches) K/R 0.79 ADR 85.7 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 183 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,505 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 3.3 from the last 183
Knife kills 3 in 183 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 76%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 26x 4K, 5 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 12%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.78, ADR at 85.4
▼ Got worse
Rating −0.08, Win rate −7 pp, ELO −372

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −215 ELO
44 matches · 41% win rate
On Ancient −142 ELO
44 matches · 52% win rate
Between 18:00 and 24:00 −351 ELO, win rate 39%
On Thursdays −112 ELO, win rate 39%

jr24racing loses the most ELO in match 2 of the day: −215 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.40 · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
54% better than 58%
0.80 better than 73%
89.6 better than 85%
1.10 better than 69%
53% of 422 duels better than 60%
38% of 29 situations right on the average
Ancient44
52% better than 45%
0.75 right on the average
81.9 better than 48%
1.06 better than 53%
52% of 189 duels right on the average
42% of 24 situations better than 59%
Anubis25
48% better than 33%
0.79 better than 70%
82.9 better than 56%
1.15 better than 80%
51% of 136 duels better than 45%
50% of 10 situations better than 76%
Nuke18
61% better than 71%
0.88 better than 92%
91.4 better than 87%
1.23 better than 92%
48% of 81 duels better than 33%
25% of 8 situations better than 18%
Cache15
40% -
0.89 -
94.3 -
1.21-
56% of 84 duels -
50% of 6 situations -
Dust 27
71% -
0.68 -
79.2 -
0.91-
37% of 57 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jr24racing plays

Across 268 matches jr24racing averages K/R 0.79 and ADR 85.7; the rating across the 183 rated matches is 1.11. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 79 of 183 matches the rating was 1.10 or higher (43%), in 59 it was below 0.90. In 113 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: July 2026 at 1.16. jr24racing loses the most ELO in match 2 of the day (−215 ELO, win rate 41%). Things go best on Mirage (+44 ELO, win rate 54%). Match no. 1 of the day goes best: 57% win rate, +57 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: Rating −0.08, Win rate −7 pp, ELO −372. Unchanged in recent months: K/R at 0.78, ADR at 85.4. Last 30 days: 34 matches, win rate 50%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.