jozzux-
Compared with 949 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average52% headshots and so well above the average (45%).
Impact
Average1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Patterns
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 36 · Inferno
- Highest rating in a match: 1.65 · Inferno
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How jozzux- plays
Across 41 matches jozzux- averages K/R 0.71, ADR 79.9 and a rating of 0.95. Biggest strength: Utility hit rate at 46%, better than 96% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 18% of level 6 players. Averages 15.5 kills per match with 52% headshots. The strongest map is Mirage with a 45% win rate in 11 matches. In 14 of 41 matches the rating was 1.10 or higher (34%), in 18 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 36 matches, win rate 53%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.