jozeff_
Name history of jozeff_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does jozeff_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average53% headshots and so well above the average (45%).
Impact
AverageExactly 2 kills in 13.3% of rounds and so just above the average (13.0%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.84. Last 3 months: 0.75 (at the start 0.70). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18.
Damage per round (ADR)
Best month: September 2026 with 86.0. Last 3 months unchanged at 77.2. Just below the average (79.3).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 54% (at the start 53%). Well above the average (45%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 45% (at the start 57%). Well below the average (52%).
Best month: October 2026 with 1,360.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 67%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.63 · Dust 2
- Most kills in a match: 42 · Dust 2
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How jozeff_ plays
Across 61 matches jozeff_ averages K/R 0.73 and ADR 77.2; the rating across the 40 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 6 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 6 players. Averages 16.3 kills per match with 53% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 17 of 40 matches the rating was 1.10 or higher (43%), in 14 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. Improved over the last three months: K/R +0.05. Got weaker: Win rate −12 pp. Unchanged in recent months: ADR at 77.2, Headshots at 54%. Last 30 days: 38 matches, win rate 45%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.