jowDALESTE

Brazil
On FACEIT since 2020 70 matches tracked 20 matches in 30 days
ELO
2,106
Peak across the last 70 matches: 2,180
Rank SA ▼ 544 places
#4,627
Brazil #2,843 in Brazil
30 days · prev. #4,083 · best #4,083
Last updated:

How does jowDALESTE play?

Rating 1.11 K/R 0.79 ADR 87.1 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 23x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether jowDALESTE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
20 matches · 50% win rate

jowDALESTE loses the most ELO in match 1 of the day: +28 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 31 · Cache

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
65% better than 92%
0.78 better than 71%
86.4 better than 78%
1.10 better than 74%
50% of 110 duels better than 45%
30% of 10 situations better than 27%
Dust 212
58% -
0.84 -
89.9 -
1.18-
52% of 66 duels -
57% of 7 situations -
Inferno12
58% -
0.73 -
83.7 -
1.09-
57% of 42 duels -
50% of 2 situations -
Cache10
40% -
0.80 -
87.5 -
1.06-
57% of 51 duels -
0% of 2 situations -
Ancient4
25% -
0.94 -
95.3 -
1.24-
67% of 18 duels -
33% of 3 situations -
Vertigo3
67% -
0.70 -
84.9 -
1.05-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jowDALESTE plays

Across 70 matches jowDALESTE averages K/R 0.79, ADR 87.1 and a rating of 1.11. Biggest strength: 3K rounds at 5.3%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 26 matches. In 33 of 70 matches the rating was 1.10 or higher (47%), in 18 it was below 0.90. In 70 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. jowDALESTE loses the most ELO in match 1 of the day (+28 ELO, win rate 50%). Things go best from match 5 of the day (+50 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +50 ELO. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.