jottAAA-

Turkey
FACEIT verified 141 matches tracked
ELO ▲ 61
3,589
30-day peak: 3,589
Rank EU ▲ 117 places
#682
TR #15 in TR
30 days · prev. #799 · best #597
Last updated:

How does jottAAA- play?

Rating 1.31 (from 113 matches) K/R 0.92 ADR 97.9 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 113 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 35% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 4%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
EntryDamageHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (12%).

Rounds with first kill 16%+4 pp · Ø 12% better than 92%
Opening duels won 60%+6 pp · Ø 54% better than 85%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 3%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 88%
AWP share of kills 1%−13 pp · Ø 14% better than 6%
K/D 1.33+0.22 · Ø 1.11 better than 87%
Pistol kills per match 2.9
Knife kills 2 in 141 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (14.4%).

2K rounds 17.6%+3.2 pp · Ø 14.4% better than 96%
3K rounds 5.7%+1.2 pp · Ø 4.5% better than 81%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 16x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.9+0.9 · Ø 4.0 better than 78%
Enemies flashed per round 0.27−0.08 · Ø 0.35 better than 25%
Deaths per round 69%−1 pp · Ø 70% better than 49%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +15 pp, ELO +239
= Stayed the same
K/R at 0.90, Rating at 1.26, ADR at 96.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: July 2026 with 0.97. Last 3 months: 0.90 (at the start 0.91). Well above the average (0.78).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +145 ELO, win rate 56%
On Tuesdays −27 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 34 · Nuke
  4. Highest rating in a match: 2.43 · Anubis

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
59% better than 57%
0.96 better than 96%
103.9 better than 98%
1.33 better than 93%
63% of 241 duels better than 90%
33% of 30 situations better than 29%
Ancient36
61% better than 61%
0.89 better than 86%
92.3 better than 79%
1.27 better than 87%
65% of 151 duels better than 94%
26% of 19 situations better than 19%
Anubis21
43% better than 10%
0.90 better than 88%
97.1 better than 93%
1.28 better than 88%
55% of 89 duels right on the average
22% of 9 situations better than 14%
Nuke10
70% -
0.87 -
89.8 -
1.44-
55% of 31 duels -
100% of 1 situations -
Cache9
100% -
0.96 -
102.7 -
1.38-
59% of 51 duels -
33% of 3 situations -
Dust 28
63% -
0.87 -
98.0 -
1.29-
50% of 26 duels -
67% of 3 situations -
Inferno8
63% -
0.91 -
95.1 -
1.23-
55% of 51 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jottAAA- plays

Across 141 matches jottAAA- averages K/R 0.92 and ADR 97.9; the rating across the 113 rated matches is 1.31. Biggest strength: Damage per round (ADR) at 97.9, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 3% of level 10 · 3,500+ ELO players. Averages 19.5 kills per match with 62% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 77 of 113 matches the rating was 1.10 or higher (68%), in 13 it was below 0.90. In 58 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.43. Things go best in match 2 of the day (+203 ELO, win rate 76%). Match no. 2 of the day goes best: 76% win rate, +203 ELO. Improved over the last three months: Win rate +15 pp, ELO +239. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.90, Rating at 1.26, ADR at 96.2. Last 30 days: 9 matches, win rate 78%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.