jorkin_it

China
On FACEIT since 2017 93 matches tracked
ELO
2,840
Peak across recorded matches: 2,975
Rank NA ▼ 69 places
#469
China #11 in China
30 days · prev. #400 · best #364
Last updated:

How does jorkin_it play?

Rating 1.08 (from 46 matches) K/R 0.77 ADR 79.3 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Strength
Last one alive

46% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 63%+22 pp · Ø 41% better than 99%
Clutch 1v2 won 46%+24 pp · Ø 22% better than 99%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.3
Knife kills 5 in 93 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.6%).

2K rounds 15.9%+2.3 pp · Ø 13.6% better than 90%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 5x 4K, 2 aces in 27 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 10%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +28 pp, ELO +147
= Stayed the same
ADR at 81.8
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −45 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 −11 ELO, win rate 41%

jorkin_it loses the most ELO in match 2 of the day: −45 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Nuke
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% better than 43%
0.71 better than 29%
76.3 better than 22%
1.02-
49% of 59 duels better than 31%
67% of 6 situations better than 98%
Dust 223
57% better than 65%
0.79 better than 68%
76.0 better than 21%
1.08-
60% of 43 duels better than 87%
50% of 4 situations better than 80%
Anubis17
35% better than 5%
0.77 better than 59%
83.7 better than 60%
1.10-
49% of 75 duels better than 31%
14% of 7 situations better than 5%
Ancient10
50% -
0.80 -
80.6 -
1.19-
67% of 15 duels -
33% of 6 situations -
Cache8
38% -
0.71 -
71.3 -
0.91-
29% of 24 duels -
-
Nuke6
33% -
0.87 -
91.1 -
1.23-
44% of 25 duels -
67% of 6 situations -
Overpass3
67% -
1.02 -
108.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jorkin_it plays

Across 93 matches jorkin_it averages K/R 0.77 and ADR 79.3; the rating across the 46 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 23 of 46 matches the rating was 1.10 or higher (50%), in 14 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. jorkin_it loses the most ELO in match 2 of the day (−45 ELO, win rate 40%). Things go best on Mirage (+89 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +28 pp, ELO +147. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 81.8. Last 30 days: 4 matches, win rate 25%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.