jonyvahui

Uzbekistan
On FACEIT since 2025 122 matches tracked 16 matches in 30 days
Last updated:

How does jonyvahui play?

Rating 1.02 K/R 0.74 ADR 80.8 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.6
Knife kills 1 in 122 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 12x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +527
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −7.9, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
25 matches · 40% win rate
In match 1 of the day ±0 ELO
27 matches · 33% win rate

jonyvahui loses the most ELO on Dust 2: −28 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 67%
0.78 better than 71%
86.0 better than 77%
1.08 better than 69%
53% of 219 duels better than 64%
47% of 17 situations better than 74%
Dust 225
40% better than 14%
0.69 better than 26%
76.5 better than 28%
0.95 better than 22%
52% of 100 duels better than 54%
0% of 4 situations better than 1%
Ancient23
48% better than 40%
0.71 better than 33%
76.2 better than 22%
0.97 better than 29%
42% of 123 duels better than 7%
56% of 16 situations better than 88%
Anubis13
46% -
0.73 -
76.3 -
1.01-
47% of 74 duels -
40% of 5 situations -
Nuke8
50% -
0.72 -
77.6 -
0.98-
55% of 44 duels -
33% of 6 situations -
Inferno6
67% -
0.77 -
82.3 -
1.02-
58% of 38 duels -
0% of 1 situations -
Cache4
50% -
0.89 -
96.1 -
1.24-
59% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jonyvahui plays

Across 122 matches jonyvahui averages K/R 0.74, ADR 80.8 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Mirage with a 56% win rate in 43 matches. In 46 of 122 matches the rating was 1.10 or higher (38%), in 43 it was below 0.90. In 81 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. jonyvahui loses the most ELO on Dust 2 (−28 ELO, win rate 40%). Things go best on Mirage (+60 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate. Improved over the last three months: Win rate +10 pp, ELO +527. Got weaker: K/R −0.07, Rating −0.11, ADR −7.9, Headshots −2 pp. Last 30 days: 16 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.