jonu1

Finland
On FACEIT since 2021 101 matches tracked 79 matches in 30 days
Last updated:

How does jonu1 play?

Rating 0.98 K/R 0.72 ADR 82.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 5
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−1 pp better than 42%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 32%
Clutch 1v2 won 24%+3 pp better than 70%
Clutch kills per match 1.3−0.3 better than 25%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%+1 pp better than 56%
AWP share of kills 2%−9 pp better than 13%
K/D 0.970.00 level
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.3 pp better than 42%
Rounds with 3K 4.2%+0.5 pp better than 76%
MVPs per match 2.3+0.2 better than 74%
4Ks and aces 13x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 88%
Utility damage per round 5.8+1.9 better than 84%
Enemies flashed per round 0.27+0.02 better than 59%
Rounds with a death 74%+1 pp better than 43%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 101 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.02 · Vertigo
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
47% better than 39%
0.70 better than 46%
81.1 better than 66%
0.94 better than 36%
51% of 139 duels better than 64%
36% of 22 situations better than 46%
Inferno18
50% level
0.72 better than 63%
82.2 better than 72%
0.98 level
60% of 92 duels better than 93%
50% of 8 situations better than 76%
Dust 215
47% better than 40%
0.71 better than 53%
81.8 better than 70%
0.93 better than 30%
42% of 72 duels better than 14%
30% of 10 situations better than 28%
Nuke12
58% -
0.68 -
77.8 -
0.97-
36% of 50 duels -
50% of 2 situations -
Ancient11
82% -
0.78 -
87.3 -
1.07-
44% of 55 duels -
13% of 8 situations -
Anubis5
80% -
0.84 -
93.1 -
1.15-
46% of 24 duels -
33% of 3 situations -
Cache5
40% -
0.57 -
70.7 -
0.84-
22% of 18 duels -
25% of 8 situations -
Vertigo3
67% -
0.96 -
99.8 -
1.34-
65% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jonu1 plays

Across 101 matches jonu1 averages K/R 0.72, ADR 82.3 and a rating of 0.98. Biggest strength: Utility with impact at 42%. That is better than 88% of players on level 5. On average 15.6 kills per match, 45% of them headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 33 of 101 matches the rating was 1.10 or higher (33%), in 43 it was below 0.90. In 101 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 0.99. Last 30 days: 79 matches, win rate 51%, ELO balance −91.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.