jonnnn

Kosovo
On FACEIT since 2022 202 matches tracked 41 matches in 30 days
Last updated:

How does jonnnn play?

Rating 1.01 (from 196 matches) K/R 0.74 ADR 84.5 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.06 · Ø 1.04 better than 22%
Pistol kills per match 3.0
Knife kills 3 in 202 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +271
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.05, Rating −0.10, ADR −5.3

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.72 (at the start 0.77). Slightly below the average (0.75).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
24 matches · 42% win rate
On Dust 2 −15 ELO
32 matches · 53% win rate
In match 1 of the day +30 ELO
57 matches · 46% win rate

jonnnn loses the most ELO on Inferno: −26 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.10 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 55%
0.76 better than 54%
87.3 better than 76%
1.05 right on the average
50% of 369 duels better than 38%
30% of 33 situations better than 26%
Ancient33
58% better than 67%
0.76 right on the average
85.6 better than 68%
1.04 better than 48%
51% of 146 duels better than 44%
50% of 8 situations better than 77%
Dust 232
53% better than 53%
0.72 better than 37%
83.0 better than 58%
0.99 better than 30%
51% of 156 duels better than 45%
40% of 15 situations right on the average
Inferno24
42% better than 10%
0.78 right on the average
88.5 better than 66%
1.07 better than 40%
49% of 125 duels better than 22%
43% of 14 situations better than 62%
Anubis17
59% better than 68%
0.70 better than 24%
77.1 better than 24%
0.92 better than 10%
51% of 71 duels better than 44%
17% of 6 situations better than 9%
Nuke15
33% better than 4%
0.66 better than 12%
80.7 better than 40%
0.88 better than 5%
39% of 62 duels better than 2%
0% of 8 situations better than 1%
Cache11
64% -
0.64 -
74.4 -
0.88-
48% of 50 duels -
50% of 2 situations -
Vertigo3
67% -
0.79 -
88.8 -
1.08-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jonnnn plays

Across 202 matches jonnnn averages K/R 0.74 and ADR 84.5; the rating across the 196 rated matches is 1.01. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 70 of 196 matches the rating was 1.10 or higher (36%), in 80 it was below 0.90. In 120 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. jonnnn loses the most ELO on Inferno (−26 ELO, win rate 42%). Things go best in match 4 of the day (+79 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +79 ELO. Improved over the last three months: Headshots +2 pp, ELO +271. Got weaker: K/R −0.05, Rating −0.10, ADR −5.3. Unchanged in recent months: Win rate at 53%. Last 30 days: 41 matches, win rate 61%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.