jon1chee

Israel
115 matches tracked 27 matches in 30 days
Last updated:

How does jon1chee play?

Rating 1.00 K/R 0.72 ADR 76.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 19%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 2.4
Knife kills 4 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so just below the average (12.8%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 33%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 16x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Win rate +6 pp, ELO +312
= Stayed the same
K/R at 0.72, ADR at 76.5, Headshots at 41%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.69). Just above the average (0.71).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
21 matches · 67% win rate
In match 1 of the day +4 ELO
41 matches · 39% win rate

jon1chee loses the most ELO on Ancient: −1 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 26 · Overpass

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
60% better than 78%
0.70 better than 38%
75.6 better than 30%
0.98 better than 42%
42% of 107 duels better than 12%
54% of 24 situations better than 83%
Mirage25
40% better than 16%
0.70 better than 37%
73.8 better than 21%
0.96 better than 34%
48% of 97 duels better than 37%
43% of 23 situations better than 65%
Ancient21
67% better than 90%
0.69 better than 32%
74.6 better than 22%
0.92 better than 22%
55% of 69 duels better than 75%
42% of 12 situations better than 60%
Dust 217
41% better than 22%
0.80 better than 86%
82.9 better than 67%
1.10 better than 81%
51% of 79 duels better than 54%
50% of 14 situations better than 82%
Inferno12
58% -
0.69 -
73.0 -
1.01-
46% of 52 duels -
25% of 8 situations -
Nuke5
20% -
0.71 -
74.7 -
1.08-
65% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jon1chee plays

Across 115 matches jon1chee averages K/R 0.72, ADR 76.2 and a rating of 1.00. Biggest strength: Utility hit rate at 42%, better than 90% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 15.6 kills per match with 41% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 39 of 115 matches the rating was 1.10 or higher (34%), in 47 it was below 0.90. In 93 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. jon1chee loses the most ELO on Ancient (−1 ELO, win rate 67%). Things go best in match 2 of the day (+58 ELO, win rate 75%). Match no. 2 of the day goes best: 75% win rate, +58 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp, ELO +312. Unchanged in recent months: K/R at 0.72, ADR at 76.5, Headshots at 41%. Last 30 days: 27 matches, win rate 56%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.