johnnation

Portugal
On FACEIT since 2016 204 matches tracked 37 matches in 30 days
ELO ▲ 134
2,366
30-day peak: 2,366
Rank EU
#81,374
Portugal #1,241 in Portugal
Last updated:

How does johnnation play?

Rating 1.14 (from 168 matches) K/R 0.82 ADR 85.3 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.0
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 35x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Win rate +5 pp, ELO +169
= Stayed the same
Rating at 1.15, ADR at 86.0, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
47 matches · 53% win rate
On Ancient −13 ELO
42 matches · 43% win rate
Between 18:00 and 24:00 −38 ELO, win rate 43%
On Fridays −140 ELO, win rate 40%

johnnation loses the most ELO on Dust 2: −78 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.19 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
53% better than 56%
0.80 better than 75%
85.9 better than 72%
1.16 better than 83%
57% of 183 duels better than 79%
36% of 25 situations better than 45%
Mirage46
52% right on the average
0.83 better than 83%
86.4 better than 75%
1.16 better than 83%
56% of 201 duels better than 76%
50% of 26 situations better than 82%
Ancient42
43% better than 21%
0.80 better than 74%
83.8 better than 60%
1.06 better than 60%
60% of 141 duels better than 88%
44% of 18 situations better than 66%
Inferno33
48% better than 33%
0.81 better than 74%
83.6 better than 56%
1.16 better than 76%
54% of 119 duels right on the average
36% of 14 situations better than 46%
Anubis16
44% better than 24%
0.76 better than 56%
78.2 better than 32%
1.13-
40% of 42 duels better than 4%
33% of 12 situations better than 37%
Nuke15
47% better than 26%
0.94 better than 96%
96.8 better than 93%
1.30-
61% of 33 duels better than 90%
80% of 5 situations better than 99%
Cache4
75% -
0.76 -
84.9 -
1.05-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How johnnation plays

Across 204 matches johnnation averages K/R 0.82 and ADR 85.3; the rating across the 168 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 53% win rate in 47 matches. In 87 of 168 matches the rating was 1.10 or higher (52%), in 38 it was below 0.90. In 131 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: October 2026 at 1.26. johnnation loses the most ELO on Dust 2 (−78 ELO, win rate 53%). Things go best on Inferno (+29 ELO, win rate 48%). Improved over the last three months: K/R +0.05, Win rate +5 pp, ELO +169. Unchanged in recent months: Rating at 1.15, ADR at 86.0, Headshots at 52%. Last 30 days: 37 matches, win rate 59%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.