johnayyy

USA
On FACEIT since 2015 194 matches tracked 52 matches in 30 days
ELO ▼ 2
2,574
30-day peak: 2,680
Rank NA ▼ 84 places
#1,196 #628 in US
30 days · before #1,112 · best #1,112
Last updated:

How does johnayyy play?

Rating 1.00 (from 108 matches) K/R 0.76 ADR 84.8 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 108 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 50%−1 pp better than 39%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 11%−10 pp better than 4%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 3%−8 pp better than 18%
K/D 1.00−0.03 better than 36%
Pistol kills per match 3.2
Knife kills 5 in 194 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 22x 4K, 4 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.75, ADR at 83.6
▼ Got worse
Win rate −6 pp, ELO −80

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.78).

Patterns

From the last 194 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +33 ELO
69 matches · 48% wins
On Mondays −69 ELO, win rate 39%

johnayyy loses the most ELO in match 1 of the day: +33 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Cache
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
59% better than 76%
0.74 level
83.6 better than 64%
0.97 better than 28%
48% of 332 duels better than 29%
41% of 29 situations better than 59%
Ancient52
48% better than 35%
0.78 better than 68%
85.5 better than 71%
1.07 better than 62%
52% of 304 duels better than 55%
30% of 33 situations better than 34%
Cache44
57% -
0.75 -
87.4 -
1.02-
56% of 297 duels -
42% of 19 situations -
Dust 215
60% better than 77%
0.80 better than 77%
84.1 better than 68%
0.87-
52% of 83 duels better than 54%
47% of 17 situations better than 75%
Anubis13
46% -
0.75 -
85.1 -
0.91-
49% of 87 duels -
0% of 3 situations -
Nuke8
38% -
0.73 -
78.1 -
0.97-
53% of 32 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How johnayyy plays

Across 194 matches johnayyy averages K/R 0.76 and ADR 84.8; the rating across the 108 rated matches is 1.00. Biggest strength: Headshot rate at 62%. That is better than 96% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 16.9 kills per match, 62% of them headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 39 of 108 matches the rating was 1.10 or higher (36%), in 42 it was below 0.90. In 127 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. johnayyy loses the most ELO in match 1 of the day (+33 ELO, win rate 48%). Things go best in match 2 of the day (+53 ELO, win rate 61%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −80. Unchanged in recent months: K/R at 0.75, ADR at 83.6. Last 30 days: 52 matches, win rate 52%, ELO balance +74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.