johh

Portugal
On FACEIT since 2023 89 matches tracked 65 matches in 30 days
Last updated:

How does johh play?

Rating 1.38 K/R 0.98 ADR 102.0 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 89 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 33% good 1.10 to 1.29 13% normal 0.90 to 1.09 10% weak 0.75 to 0.89 17% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.40+0.37 · Ø 1.03 better than 99%
Pistol kills per match 3.4
Knife kills 2 in 89 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 18.7%+5.3 pp · Ø 13.4% better than 99%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 41x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether johh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.91
SepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +50 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 24 wins in a row · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.66 · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
61% better than 81%
1.00 better than 99%
105.2 better than 99%
1.38 better than 99%
67% of 174 duels better than 99%
40% of 10 situations better than 56%
Mirage31
71% better than 97%
0.93 better than 97%
97.5 better than 97%
1.31 better than 97%
60% of 161 duels better than 90%
42% of 12 situations better than 62%
Ancient12
67% -
1.01 -
102.4 -
1.48-
59% of 44 duels -
33% of 9 situations -
Anubis5
80% -
1.09 -
112.0 -
1.55-
81% of 37 duels -
50% of 2 situations -
Cache5
80% -
0.89 -
94.9 -
1.22-
41% of 27 duels -
-
Nuke4
75% -
1.09 -
102.2 -
1.59-
41% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How johh plays

Across 89 matches johh averages K/R 0.98, ADR 102.0 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 20.3 kills per match with 43% headshots. The strongest map is Mirage with a 71% win rate in 31 matches. In 60 of 89 matches the rating was 1.10 or higher (67%), in 20 it was below 0.90. In 89 matches with detailed stats: 41 4Ks and 3 aces. Things go best from match 5 of the day (+51 ELO, win rate 77%). From match no. 5 of the day on, things go best: 77% win rate, +51 ELO. Last 30 days: 65 matches, win rate 63%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.